Earlier quoted context omitted.
>> The paper seems to focus a bit on the types who thought it's a bit of symbol manipulation you can do in lisp which has always seemed a bit dumb. About half of the paper is about modern deep neural networks, but can you please give a few examples of the kind of AI you say is "a bit of symbol manipulation you can do in lisp"? Because I would say this is an extreme oversimplification borne by terminal unfamiliarity w…
Symbolic AI is a well known topic. https://en.wikipedia.org/wiki/Symbolic_artificial_intelligen... As the article notes > Symbolic AI was the dominant paradigm of AI research from the mid-1950s until the late 1980s. And, yes, Deep Blue was just "a bit of symbolic manipulation you can do in Lisp" at a very large hardware scale. It simply brute force calculated the value of as many position trees as it could up to ply…
Modern chess engines use the same approach as Deep Blue, on much smaller hardware. IBM certainly tried to position Deep Blue as a triumph of large hardware, but its success is widely recognised as being owed to its minimax with alpha-beta cutoff algorithm. I can't imagine anyone who would call minimax "brute force"- it's a search algorithm and alpha-beta is a heuristic pruning technique. It's very hard to see pruning of any kind as "brute force"; rather that's the whole point, you prune a search tree to avoid an exhaustive search.
The evaluation function was hard-coded, yes, according to human expertise and chess theory. Note that Deep Blue also had an extensive "opening book" which if I remember correctly made it possible to play a very strong early game.
In any case, it took a few decades to create a system like Deep Blue and it was far from "a bit of symbolic manipulation in Lisp" but scaled up. I recommend the Adversarial Search section in Russel and Norvig if you want to develop a more thorough understanding of the relevant approaches (probably fourth edition will do).
>> Creating Deep Blue's hardware in 1997 was the most impressive achievement.
Can you point to other achievements in symbolic AI that were not as impressive as Deep Blue? Do you know of any others that you could compare to Deep Blue?