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The Tamagotchi Cemetery

burialsandbeyond.com

71–80 of 122 posts

Re: The Tamagotchi Cemetery

#71

good riddance, kids today have the pleasure of modern entertainment https://i.imgur.com/7SNVCKH.png

Does it also download 40GB of updates the first time you turn it on? :).

I of course mean it as a cheap swing at modern consoles. It dawns on me that kids today won't experience the same thing I did when I was growing up - the ability to just turn on a console at a friend, drop a cartridge, play a few rounds of Contra or Mortal Kombat, and then go do something else. Or the experience of unboxing the new PlayStation, plugging it in, and just playing one of the games that came with it.

I'm sure a lot of Christmas evenings were ruined in the last few years, when parents and kids first discovered post-install updates and overloaded update servers...

Re: The Tamagotchi Cemetery

#72
post #50

Earlier quoted context omitted.

Not sure why this is downvoted. Wikipedia says that Tamagotchi was initally marketed exclusively to teenage girls, whereas Digimon -- made by the same creators -- was deliberately aimed at the male audience. https://en.wikipedia.org/wiki/Tamagotchi https://en.wikipedia.org/wiki/Digimon

That was in Japan though. By the time Digimon arrived, the Tamagotchi hype had already subsided a bit (at least here in Germany). And while I knew more girls with one than boys, there were several boys who did (including myself).

Both situations can be true at the same time. IIRC, Tamagotchi were a big hit where I live (Poland), I remember wanting to get one, playing with one someone had, and that it was discussed on a news program the other day - and popularity seemed gender-netural too. Everyone was fascinated with the new digital toy (well, kids were; parents not so much). Digimon came much later, past the popularity wave - and the only person I ever knew who had one (and still has it, and it still works) was my sister.

Apparently the Digimon device had a bunch of "social" features - multiple devices could talk to each other (don't remember if it was contact or infrared) - but I think she never met anyone else to test it with.

Re: The Tamagotchi Cemetery

#73

Whats that game.com device in the 1997 Argos catalog shot? Amazing to see a domain name in a 1997 ad, and then the device is for checking email! So cool for the time.

Wikipedia has the details: https://en.wikipedia.org/wiki/Game.com

"Accessing the Internet required the use of an Internet cartridge and a modem, neither of which were included with the console. Email messages could be read and sent on the Game.com using the Internet cartridge, and the Game.com supported text-only web browsing through Internet service providers. Email messages could not be saved to the Game.com's internal memory. In addition to a Game.com-branded 14.4 kbit/s modem, Tiger also offered an Internet service provider through Delphi that was made to work specifically with the Game.com."

Re: The Tamagotchi Cemetery

#75
post #45

Earlier quoted context omitted.

> I wonder if modern graphics and voice acting might actually be making games less immersive, by asking less of players' imaginations when it comes to completing the characters. Or it may just be that I'm older now. Depends on the game but I think you may be experiencing survivorship bias. You can remember the greatness of old games (I do too, still have very fond memories of Monkey Island) but right now you are goin…

> Modern graphics help games such as The Last of Us or Horizon Zero Down make you feel like you are part of the story, living through it along with the characters. Except it doesn't work for me. It's in an uncanny valley of near realism, where I notice every flaws and bugs that instantly break the immersion. Same with character development: due to growing up and kind of getting more experience of humankind I find mys…

> Except it doesn't work for me. It's in an uncanny valley of near realism, where I notice every flaws and bugs that instantly break the immersion.

Same for me. The high-fidelity of graphics promises me a realistic simulation of the world, while the gameplay immediately breaks immersion (e.g. if I punch one of the friendly NPCs in the face, they usually don't take offence and continue as if nothing happened etc. etc.). In the lo-fi games, it was clear from the beginning that the game is just a richer chess or minesweeper or mario or any other purely mechanical system and there were no pretense of realism - they were more coherent this way.

Re: The Tamagotchi Cemetery

#76
post #45

The most memorable video games of my childhood were Final Fantasy 2 (aka FF4 in Japan), and FF7. And the most memorable moments from those games are when they killed off playable characters that I had become quite fond of. Those 16 bit graphics on the SNES, combined with the right musical score, could create a pretty moving experience. I never had a Tamagotchi, but I can understand how the loss of a digital pet could…

> I wonder if modern graphics and voice acting might actually be making games less immersive, by asking less of players' imaginations when it comes to completing the characters. Or it may just be that I'm older now. Depends on the game but I think you may be experiencing survivorship bias. You can remember the greatness of old games (I do too, still have very fond memories of Monkey Island) but right now you are goin…

It depends as much on the genre as it does the game. Some games aren't intended to be immersive. Take Action Fighter, The Ninja or Sonic on the Master System -- all hugely awesome action games but none are trying to build suspense-based drama, which is where the feeling of immersion is really felt the most. Like the catacombs in Phantasy Star. All of the aforementioned are Sega Master System titles but action titles invoke very different types of concentration to the latter game.

Another example is Sultan's Maze on the Amstrad CPC 464 (bottom of http://www.cpcgamereviews.com/s/index26.html). It's an 8bit game for a 64KB machine and yet that ghost used to make me jump every time despite being rather questionable graphics even for the 80s.

Imagination is definitely powerful enough to fill in the blanks but you need a particularly kind of game to draw you in.

Let's also not forget that as we age, our imagination becomes less powerful. People often blame our fondness of retro games as sample bias (like you have done too) but often it's just younger gamers having better imaginations and a lower bar for what they find entertaining. I've seen this first hand playing Atari 2600 games with my kids. Playing Jungle Hunt (https://www.youtube.com/watch?v=BZxw4MfXnNs) my, then, 4 year old son corrected me when I referred to what appeared to me as a blocky shark -- to which my son replied "It's a crocodile daddy". And it obviously is -- but that I mean it is only obvious to adult me now that I've been told.

I've played modern generation games, grew up with 80s-era BASIC micro computers and have played on practically every system -- console and computer -- released in between. And as you might have guessed from my stories above, I still own and collect these systems too. But what made a game immersive wasn't the graphics nor voice acting (though these elements can certainly pull you from the moment if they're too jarring), it was games that required one to concentrate on longer term strategies from perspective of avatar rather than concentrate on quick reactions from immediate threats (as one typically sees in arcade-style action games).

Re: The Tamagotchi Cemetery

#77
post #45

Earlier quoted context omitted.

> I wonder if modern graphics and voice acting might actually be making games less immersive, by asking less of players' imaginations when it comes to completing the characters. Or it may just be that I'm older now. Depends on the game but I think you may be experiencing survivorship bias. You can remember the greatness of old games (I do too, still have very fond memories of Monkey Island) but right now you are goin…

> Modern graphics help games such as The Last of Us or Horizon Zero Down make you feel like you are part of the story, living through it along with the characters. Except it doesn't work for me. It's in an uncanny valley of near realism, where I notice every flaws and bugs that instantly break the immersion. Same with character development: due to growing up and kind of getting more experience of humankind I find mys…

To me, it's a combination of the story, the storytelling, voice acting and music. The graphics can help with the immersiveness of a game, but they're only secondary. The games I used to play as a kid like Monkey Island, Sam&Max and Full Throttle still hold up today, despite their dated graphics.

I bought an Xbox last year and a copy of Red Dead Redemption 2. It instantly brought me back, the same feelings and attachment to the main characters. I broke up a little when Arthur died.

I can appreciate the modern, realistic graphics but without the rest... it's just a technical fad. While the other way around you can still make a great, immersive gaming experience without realistic graphics.

Re: The Tamagotchi Cemetery

#78

Earlier quoted context omitted.

> and has a camera for some reason. There is a new Pokemon game coming out called "Pokemon Snap" where apparently the whole game consists of traveling through the game world and taking photos of Pokemon. Similarly there is a feature in the Pokemon Go game where you can take photos of your Pokemon in AR. I just cannot even fathom who this would appeal to, but apparently there must be a demand for it. Are people sharin…

It's a sequel to a game that came out in 1999 which was pretty successful ( https://en.wikipedia.org/wiki/Pok%C3%A9mon_Snap ). The focus of the game is taking photos of Pokemon, but it's more involved than just that. It's really a puzzle game - where you need to work out what to do to get certain Pokemon to come out, or get them to do certain things to get better photos. (Getting Pikachu to surf is a stand out moment…

It also had a competitiveness to it by using a points system in photos, it was quite clever and it rated photos based on a wide set of criteria, including pose, framing, you'd get multipliers for having groups on the frame, it was quite unique for its time.

I loved that game, I'm glad they are coming out with a sequel but I outgrew Pokemon as the newer generations came and I am probably not as interested in the sequel, might try it out for the nostalgia factor.

Pokemon Snap is truly a testament to Nintendo's creativity in coming up with innovative gameplay, it leveraged their new 3D system in a cool way back then.

Re: The Tamagotchi Cemetery

#79

The most memorable video games of my childhood were Final Fantasy 2 (aka FF4 in Japan), and FF7. And the most memorable moments from those games are when they killed off playable characters that I had become quite fond of. Those 16 bit graphics on the SNES, combined with the right musical score, could create a pretty moving experience. I never had a Tamagotchi, but I can understand how the loss of a digital pet could…

I don't think it's age. These days I've replayed The Elder Scrolls II: Daggerfall and I find it more immersive than The Elder Scrolls V: Skyrim.

Both are of the same genre. The latter has much better graphics (and it's a great game) but the former's labyrinthine dungeons, with foreboding music, rats and bats screeching and skeletons roaring, never fail to make me feel the oppression of being in hostile underground tunnels. The relief when I exit the dungeon, quest completed, and I hear the sounds of nature, almost makes me feel the fresh air in my face...

Re: The Tamagotchi Cemetery

#80

Earlier quoted context omitted.

It's a sequel to a game that came out in 1999 which was pretty successful ( https://en.wikipedia.org/wiki/Pok%C3%A9mon_Snap ). The focus of the game is taking photos of Pokemon, but it's more involved than just that. It's really a puzzle game - where you need to work out what to do to get certain Pokemon to come out, or get them to do certain things to get better photos. (Getting Pikachu to surf is a stand out moment…

Honest question - would you say the gameplay of Pokemon Snap is as good as Mario 64 (which came out for the same system as Pokemon Snap) or Tetris?

Pokemon Snap has a lot of depth below the facade. It's an on-rails type game where your job is to take high quality photographs of Pokemon as you venture through the zones that game offers.

Crucially you cannot stop the cart you're on, it trudges forward at a mostly static pace through the level. This means you have to run through zones a couple times to learn the timings for certain pokemon to appear. At some point you unlock apples (lures) and rocks (activators) which you can use to influence the movements that pokemon make through those zones.

It culminates in things like seeing a Magikarp early on in a river rapids level, lining up your shot perfectly to hit it with a stone so it flies into a waterfall, that allows it to evolve and you'll want to get your camera pointed up for the dramatic moment it bursts back out through the waterfall. You get extra points for things like the pokemon being centered in the shot, them facing the camera, making specific movements, rare happenings (like evolutions, or using moves), etc.

So I'd say so, yeah. It lacks the grandiose appeal that Mario 64 had at the time but I'd say it beats out Tetris no matter what way you look at it.

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