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Show HN: Verilog2factorio

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31–40 of 76 posts

Re: Show HN: Verilog2factorio

#31

I did not expect this to be written in TypeScript. The intersection of people who really understand Factorio, Verilog, and TypeScript has to be less than 250,000 people on entire planet -- in the entire universe.

If you write your own language the only people who know how to use it is 1 :)

Re: Show HN: Verilog2factorio

#32

I did not expect this to be written in TypeScript. The intersection of people who really understand Factorio, Verilog, and TypeScript has to be less than 250,000 people on entire planet -- in the entire universe.

I think “250,000” is still orders of magnitude too high - I would bet you that the number of people who simply know verilog is lower than 250,000.

Re: Show HN: Verilog2factorio

#33
post #32

I did not expect this to be written in TypeScript. The intersection of people who really understand Factorio, Verilog, and TypeScript has to be less than 250,000 people on entire planet -- in the entire universe.

I think “250,000” is still orders of magnitude too high - I would bet you that the number of people who simply know verilog is lower than 250,000.

I would bet it's less than 10,000 in the entire world.

Re: Show HN: Verilog2factorio

#36
post #32

Earlier quoted context omitted.

I think “250,000” is still orders of magnitude too high - I would bet you that the number of people who simply know verilog is lower than 250,000.

I would bet it's less than 10,000 in the entire world.

This feels a bit like that classic estimation interview question...

Verilog originated in 1984 and educational institutions have been teaching it roughly as long, multiply by how many students graduate each year in an EE-related field and I'm pretty sure the number is far more than that in India alone.

Of course, the number of people who know Verilog (and Factorio) enough to implement something like this is going to be a fraction of that.

Re: Show HN: Verilog2factorio

#37
post #17

I would love to see some screenshots added to the README. I get that it compiles a Verilog design into a Factorio Blueprint, but what does the resulting factory look like? Is it just a bunch of wires and combinators?

> but what does the resulting factory look like? Is it just a bunch of wires and combinators? It seems like... yes? https://user-images.githubusercontent.com/35386456/115978429...

Kinda looks like the shape of Africa, I wonder if it’s ln purpose.

Re: Show HN: Verilog2factorio

#38

Always thought programmatically generating Factorio blueprints was a really cool idea and Verilog seems like a great language to model blueprints, but this repo definitely needs more work before being shared with the world. One of my favorite tools that shows what's possible: https://autotorio.com/example/outpost

Oh yeah, it's not production ready, to all who depend on it be warned !

Re: Show HN: Verilog2factorio

#39

Always thought programmatically generating Factorio blueprints was a really cool idea and Verilog seems like a great language to model blueprints, but this repo definitely needs more work before being shared with the world. One of my favorite tools that shows what's possible: https://autotorio.com/example/outpost

Great idea to comment on someone else's post on HN by pointing to related work, but the communication standards of the parent definitely need some work before being unleashed to the world.

Re: Show HN: Verilog2factorio

#40
That's it, I am done. No more serious IT work for me. I am going to become a gamers consultant. If there are people who care enough to make things like this, there must be people who would pay decent money for "professionals" to come in and optimize their factorio game, or their minecraft builds, or to make them feel good about their solution to a Zachtronics puzzle.
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