Personally, I think my biggest reason for using print debugging is.. it works. In C++ I often find the debugger doesn't find symbols on projects built with configure/Make. If I have a Java Gradle project I have no idea how to get it into a debugger. Python debuggers always seem fragile. Rust requires I install and use a "rust-gdb" script -- except on my current machine that doesn't work and I don't know why. I'm sure…
As a counter-point, I think there’s an argument that folks don’t spend enough time in the debugger. But there’s a lot of value there and in fact one could use a debugger environment to unit test as even native debuggers have scripting environments. Personally, I think folks should master the debugger _first_ and during all steps learning a programming language. But similar to test-driven-development it’s a different…
On the other hand... adding print statements can also invalidate certain optimizations (an excellent source of heisenbugs), so I'll never stop using debuggers either