I've kept an eye on Blender for the last 15 years and tried it again recently after having almost exclusively used Maya. It's continually improved in just about every way, is relatively easy to use with just a trackpad, and it performs really well. In contrast, Maya is has more features overall but is... a piece of shit in many ways. It doesn't matter what hardware I've used; it's a rule that Maya has to crash random…
Thanks for this feedback. Maya has been around forever. I think I had the initial release crash on me when in the late 90s. I figured it was the warez back then! Would you mind sharing what kind of character work you've done previously (hobby or pro) and what types of topics or projects drive you to use Blender for conceptualization?
I never really got to work with it in a professional space, but before software development I wanted to do character animation and went to school for it. Outside of assignments, I did a bunch of hobby projects both with just animation and sculpting. I was particularly interested in mixing CGI with live action, and there were some things I did with modeling and rigging things like monsters, filming footage, resolving camera motion, and compositing rendered animation into the video. Was both a lot of fun and horribly difficult. These days I it's much easier since software for resolving camera motion has improved by orders of magnitude.
There was a studio I worked at briefly, but it was a pretty crappy deal and I decided to just ditch that field for software development, which I am much better at anyway.