Physical media lets you have privacy without logging when you watch media, what media you consume, how many times you consume it, or how long you consume it. You can enjoy it offline, and in 20 years long after the studio that licensed it is gone. You can give it to a friend or loan it out. Or sell it. It is yours. Meanwhile DRM media we pay full price for, or if the content is only available via streaming we pay for…
Yes, but it matters less than we think, since it mostly affects entertainment consumption. In fact, I'd argue that the amount people get burned for using DRM content is precisely enough to keep physical media alive and well for along time; and insofar as DRM enables the production of more stuff, and the inevitability that the popular stuff will "escape" thanks to piracy, that's its not that big of a deal.
That said, the issues of DRM are far more vital for creator applications! When you've coupled your ability to write, communicate and earn a living to any privately controlled service that is hard to replace (and that is the very definition of the Google vs. Apple software ecosystem, to take the most important example) then you've lost something far more profound, and when things go sideways (losing your Google account, say) you won't be prepared. It is scary that so many public services require access to a smartphone, when "having a smartphone" is itself not a public service. (And no, library computers don't count. You can't install and use an app in the library computer browser.)