There are too many problems to count. I got a message with the subject "Mortgage in principal" and no text. Same with pensions. The browser opens new pages without hiding old ones. Inbox count is wrong. Buttons aren't responsive (no, I don't mean mobile design). They give no indication that something is happening. Dragging windows is buggy. There is no loading animation on clicking "next turn", nothing that indicates…
Show HN: I made a sandbox game to help with financial planning
101–110 of 145 posts
Re: Show HN: I made a sandbox game to help with financial planning
#102I would, however, like to have the ability to automate my contributions to savings and the pension (like in real life). Other than that, I am going to park this in front of my high school senior to see what kind of decisions he makes. Thanks for building this!
Re: Show HN: I made a sandbox game to help with financial planning
#103I played for around 10 minutes, quite fun. Some comments: - how would you get 4% gains in real life? it makes a massive difference, but you're unlikely to reach this unless the money is put into the stock market - was unable to sell my property (the "request valuation" button does nothing) - the university option never showed up - there were no further jobs after ~12 years of career (stopped at something like enginee…
The interest is set at 4% because that was typical for a savings account in the UK when the game starts (2002) but I need to make it change over time Yes I need to add more jobs and different career paths. Once I add universities the type of job you can get will depend on your degree. I'm going to add a dating aspect to the simulation so you can start a family and see the expenses associated with that. Setting a mont…
Re: Show HN: I made a sandbox game to help with financial planning
#104Earlier quoted context omitted.
This may well be an en-gb locale specific bug. Also, who's mum charges rent?
Mine charged me rent (once I was finished highschool and was working), saved it, and then gave it all back when I moved out.
Re: Show HN: I made a sandbox game to help with financial planning
#105For comparison my first job which required a uni degree and was in central london in 2003 was £18k a year. Rent on a bedsit was £520 a month, transport was £120 a month, student loan £59 a month, leaving £100 a week for food, bills (internet, electricity, tv, council tax, laundry+dry cleaning, etc), travel to see families, etc
It's a great way of showing the massive leg-up that people who have parents living in the London commuter-belt get though.
Re: Show HN: I made a sandbox game to help with financial planning
#106This reminds me a bit of "The game of life" back in the 90s Optimizing life for filling the savings account as fast as possible at the expense of everything else has consequences and your game should reflect this. You should have stats including your characters age, health, happiness and social skills and have some kind of social media app with your friends constantly trying to invite you out for concerts, nights out…
I think you vastly overestimate consequences of not spending money on things beyond necessities. One might argue that by spending money on concerts, nights out and dating you buy more damage to your health and well being than benefit. You can have friends without money. And you can keep healthy for free.
Re: Show HN: I made a sandbox game to help with financial planning
#107Pretty fun. If you want unlimited amount of money: Get any job, then edit the "next turn" button to include an id. Then just run this in the console: const but = document.getElementById('theidyoupicked'); for (let i = 0; i but.click(), 1000 * i)} You can lower the amount of time on the timeout, but it seems like there is some logic to prevent too fast calls. But be gentle, it seems like it does a http request each ti…
Even easier, just apply to the same job an infinite number of times at the beginning of the game, and receive multiple paychecks per month.
Re: Show HN: I made a sandbox game to help with financial planning
#108There are too many problems to count. I got a message with the subject "Mortgage in principal" and no text. Same with pensions. The browser opens new pages without hiding old ones. Inbox count is wrong. Buttons aren't responsive (no, I don't mean mobile design). They give no indication that something is happening. Dragging windows is buggy. There is no loading animation on clicking "next turn", nothing that indicates…
I think part of these problems is that my server and database are really struggling with the traffic I'm getting. Trying to implement performance fixes
Re: Show HN: I made a sandbox game to help with financial planning
#109Earlier quoted context omitted.
Most people feel the need to have friends. We're social animals. For a minority of people that's not the case and keeping up with relationships is a chore - even then, keeping some friends can be desirable, given we anyway live in a society of other human being. In both cases, generally you spend more money with friends, for one reason or another.
OP is not arguing that you don't need friends. Instead: You don't need to be constantly spending money in order to have a social life.
Re: Show HN: I made a sandbox game to help with financial planning
#110Earlier quoted context omitted.
I think you vastly overestimate consequences of not spending money on things beyond necessities. One might argue that by spending money on concerts, nights out and dating you buy more damage to your health and well being than benefit. You can have friends without money. And you can keep healthy for free.
In a simulator, I can live with my parents forever. In real life, I might get about a day or two. Most people want to date and find a spouse. Most people want friend groups they have a connection to. Most people want hobbies that are interesting and fulfilling. Being healthy is not free. Socializing, reasonable physical fitness, food variety. Sure you could live in the mountains socializing with squirrels and doing p…