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Ten apps is all I need

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Re: Ten apps is all I need

#121
post #52

Earlier quoted context omitted.

I still think that is really only true of the "geek" crowd. I am pretty sure none of my real life friends that weren't computer science majors have even heard of Instapaper or Reeder or Rdio or RunKeeper. The majority of the "number 11" apps that I use are mainly because either they don't have a workable mobile site (HN) or the mobile website doesn't quite work well enough (reddit, imdb, possibly facebook) but the la…

I still think that is really only true of the "geek" crowd. I am pretty sure none of my real life friends that weren't computer science majors have even heard of Instapaper or Reeder or Rdio or RunKeeper. I disagree. I have friends who love Tiny Wings, Angry Birds, Pandora, the DC Next Bus app, SimpleNote, NPR and Fruit Ninja. Most of these are iOS-only, and those that are not have abysmal Android versions. As for Tw…

True, non-geek people just have different apps. Not Instapaper, but Facebook. The stuff that is in the top 10.

Re: Ten apps is all I need

#122

Earlier quoted context omitted.

Compare and contrast A and B. A has features X and Y. B only has feature X. B is missing Y. Reviewer complains.

I give reviewers a little bit more credit than that and believe they are capable of telling a difference between important and marginal.

Reviewers have been pretty terrible forever. See: any review framework that enforces a Pros & Cons list at the end.

Re: Ten apps is all I need

#123
post #86

Let's look at his 10 apps or more specifically what he didn't list. Would your phone/tablet experience be degraded without the following: RSS Skype iBooks/Kindle Netflix/Hulu Pandora/radio Video Calling all games Mine would be and there are many more that I use less but value highly. Barcode scanners, Fandango, White Noise, flight trackers, turn by turn, Word Lens, a whole suite of reference materials that work offli…

...and the main problem with that list is that 3 or 4 of them are proprietary platforms. So if Netflix or Amazon doesn't decide to support your platform, tough luck. You will never have access to your movies or books.

Re: Ten apps is all I need

#124
post #34

If "all you need is 10 apps", then the platform is relatively unimportant, and it doesn't matter if you're just distributing someone else's software. Personally, I'd add a few apps to his "must have" list - Kindle, Netflix, Wunderlist, Rdio, Facebook, iTalk (Dropbox-enabled voice recorder), Dropbox, Instacast (high quality podcast app), Downloads, The Economist, VNC software, Audible, ComicZeal... Also, I expect a ro…

I've found the Facebook Android app to be lacking compared to their mobile site, maybe the iPhone app is better. As for Kindle, Netflix, VNC, and ComicZeal I just could not fathom actually using a 3 inch screen for visual media. I've used the Netflix app once or twice when I didn't have easy access to a laptop, but those situations are exceedingly rare and the experience was very lackluster. They also completely murd…

I don't know for certain, but I think a decent amount of the Android Facebook app is now just HTML from the mobile site stuck inside the app. I know that they did that on the iOS app, at least for the main newsfeed.

Re: Ten apps is all I need

#125

Earlier quoted context omitted.

WebOS/Palm/HP did a very good job of this. WebOS was far more productive than iPhone at the time. Nobody would have known though because it wasn't Apple . It came on cheaply made devices and had a skunkworks feel to it.

It's a great pity because it has such tremendous potential! They're still stubborn with the form factor, when the market clearly shows most popular devices are candy bar form factor. iPhone, most Android phones etc

I really liked WebOS and I'd hoped it would be the dominant. :(

Re: Ten apps is all I need

#126
post #99

Mostly agree with David’s points. I have at least 30 apps on my iPhone. Of those, I use 5-6 on a regular basis, half of which were developed by Apple and came pre-installed. The endless variety of the app store is impressive, but there’s so much cruft in there it’s beginning to feel more like an app Walmart. A large fraction are either redundant or slapped together to make a quick buck. I’d trade the majority of my a…

On my phone (Android) I regularly use Touchdown (Exchange email), GMail, Twitter, Facebook, Foursquare, Google Talk, PdaNet, Google Maps, GPS Status, c:geo (geocaching), WeatherBug, Pomodroido, Wireless Tether and somewhat regularly use Evernote, Dropbox, and NXT Remote (drives LEGO bots).

On my iPod Touch besides the built-in apps I pretty regularly use Facebook, Twitter, Foursquare, Stanza (e-reader), YouVersion Bible, Evernote, PomodoroLE, iTalk, Skype, NYTimes, ESPN ScoreCenter, Opera Mini, VLC, and two of my company's own apps. I regularly play a few games: the Angry Birds line, StarDunk, Trainyard, HarborMaster, LEGO Harry Potter, Dungeon Raid, Words With Friends and Carcassonne. Every couple of weeks I use Yelp, Urban Spoon, Geocaching, and Wolfram Alpha.

My phone is a bit crippled due to slow speed and lack of space or else I'd use a more apps there. I pretty much grab every interesting iOS app that I see and give it a try.

Re: Ten apps is all I need

#127

Earlier quoted context omitted.

I suspect a lot of those 14 billion downloads are games. If my experience is at all typical then most users go through an initial frenzy of downloading "productivity" apps only to eventually erase or ignore most of them. Apple likes to tout its $2 billion in app sales but consider that's what one really big blockbuster film might make worldwide. Proportionally it's a tiny market.

But why are games not relevant? The question here is about whether an app ecosystem adds significant value to a platform for end users, the nature of that value (be it entertainment, productivity or whatever) is neither here nor there. If you wish to say that $2 billion is irrelevant then we'll disagree on that (and it might be worth noting that in terms of box office receipts only one movie - Avatar - has ever made…

Games are certainly relevant but in building the business case for participating in the app market in general it's crucial to keep in mind that all these sales statistics pertain mostly to games.

And while I certainly don't consider $2bn irrelevant you have to admit that the hype around app sales is currently far out of proportion to its economic significance.

Re: Ten apps is all I need

#128

Earlier quoted context omitted.

Don't underestimate the power games have to give a platform staying power. The prevailing sentiment in past discussions here has often been that games are interchangeable distractions, but there's a big portion of the public that is incredible passionate about their favourites and thus the platform on which they run. (We've been taken aback at the fan loyalty shown to some of our games, and this is stuff that's barel…

Bingo. It is all very well to say "I and my business buddies only use 10 apps". Go have a look at a random teenager's iPhone and if they are not full of game apps I will eat my hat. And yes there are a lot if kids with iPhones out there, either as full phones or without phone service. Where do you think all the previous generation devices are going? In a family the app-store represents significant lock-in, both in co…

Games also tend to be the most portable and least "sticky" of all apps though. Most games are written with cross-platform engines or toolkits. If an app is a huge hit on iPhone you're likely to see it on Android not long after.

Re: Ten apps is all I need

#129

Earlier quoted context omitted.

But why are games not relevant? The question here is about whether an app ecosystem adds significant value to a platform for end users, the nature of that value (be it entertainment, productivity or whatever) is neither here nor there. If you wish to say that $2 billion is irrelevant then we'll disagree on that (and it might be worth noting that in terms of box office receipts only one movie - Avatar - has ever made…

Games are certainly relevant but in building the business case for participating in the app market in general it's crucial to keep in mind that all these sales statistics pertain mostly to games. And while I certainly don't consider $2bn irrelevant you have to admit that the hype around app sales is currently far out of proportion to its economic significance.

I've not seen any figures that suggest that they're "mostly" games - can you provide a link (the one below doesn't support mostly, it support games as the single most used but by a relatively small margin over several other categories).

I'm not sure it is just hype. Digital music is considered significant yet app sales are about to outstrip downloads and there are predictions that if game downloads carry on on their current trajectory then in 10 years time Apple IS mobile gaming.

And apps are an enabler for a lot of other stuff from smart phone sales (for instance that $2bn includes nothing from free apps such as Facebook and Twitter which are key for many people) to data sales to add sales (estimated at another $850m by 2014) to everything else.

Sure, on it's own $2bn can be seen as relatively small beans that's not the full story for revenue that can be directly attributable to apps and there are significant indirect effects beyond that.

Re: Ten apps is all I need

#130
post #114

Earlier quoted context omitted.

Cool! Is it possible to attach a screen, a mouse and a keyboard to a Smartphone? That should be fun...

Phones that support USB host (or USB on the go) could have a keyboard / mouse. I've done that with my N900. I don't think the N9 supports USB host out of the box but I bet some enterprising hackers will get it working. The N9 also has TV out (but not HDMI). You could, alternatively, connect the keyboard / mouse via USB. Nokia's N8 has USB host and HDMI out but runs the Symbian platform. Here's a demo of the N8 connec…

That sounds mighty cool, thanks for the info.
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