If these are 90 degrees out of phase I don't know how they eliminate that possibility without doing something similar. (e.g. imagine the modulation is at 30MHz and your measurement interval is 10m, how would you differentiate between 20.034m and 30.034m?
Understanding Indirect Time-of-Flight Depth Sensing
11–20 of 40 posts
Re: Understanding Indirect Time-of-Flight Depth Sensing
#12The article doesn't mention the main drawback of ToF depth sensing: Multipath Errors. They originate from light bouncing around in the scene before coming back to the detector, causing the resulting depth maps to have dents and distortions in the neighborhood of angled surfaces. They are a big problem in built environments which have lots of 90 deg angles that act as retroreflectors to the signal. To my knowledge non…
I think this would work for, say, a mirror but what about something like brushed metal?
Are those other bounces scattered enough that multiple perspective still produce an error?
Re: Understanding Indirect Time-of-Flight Depth Sensing
#13I strongly feel that for computer vision to take the next step, it needs to work on a predictive basis, using directed sampling and disentangled semantic priors, etc. That would mean that before percepts are updated and available for applications (with knowledge like depth), a lot of information, not just the current frame, has already been integrated. Information such as previous frames, common shapes or surfaces, o…
Re: Understanding Indirect Time-of-Flight Depth Sensing
#14I worked briefly with a company that manufactured surveying equipment back in the mid 2000's and they had a similar setup (single sensor though). They could get sub-millimeter precision as well, but they had to 'chirp' the light power modulation from very long (e.g. 1km) to short (sub millimeter) in order to remove any aliasing that would occur when the distance was a multiple of the measurement baseline. If these ar…
Re: Understanding Indirect Time-of-Flight Depth Sensing
#15The article doesn't mention the main drawback of ToF depth sensing: Multipath Errors. They originate from light bouncing around in the scene before coming back to the detector, causing the resulting depth maps to have dents and distortions in the neighborhood of angled surfaces. They are a big problem in built environments which have lots of 90 deg angles that act as retroreflectors to the signal. To my knowledge non…
The article is also a bit optimistic in regards to outdoors use, with direct sunlight exposure. The sensors I tested in the past just didn't work at all.
Re: Understanding Indirect Time-of-Flight Depth Sensing
#16I strongly feel that for computer vision to take the next step, it needs to work on a predictive basis, using directed sampling and disentangled semantic priors, etc. That would mean that before percepts are updated and available for applications (with knowledge like depth), a lot of information, not just the current frame, has already been integrated. Information such as previous frames, common shapes or surfaces, o…
What's the current state of the art on this?
Re: Understanding Indirect Time-of-Flight Depth Sensing
#17The article doesn't mention the main drawback of ToF depth sensing: Multipath Errors. They originate from light bouncing around in the scene before coming back to the detector, causing the resulting depth maps to have dents and distortions in the neighborhood of angled surfaces. They are a big problem in built environments which have lots of 90 deg angles that act as retroreflectors to the signal. To my knowledge non…
There are options to fix multipath and recover the underlying ground truth
1) you can do a reverse raytrace and iteratively correct for the error - somewhat expensive, but there's tricks and shortcuts to accelerate
2) hardware fix to measure the multipath component separately and subtract / correct it - there's several ways to do this - there are some patents on it that I've worked on. The same methods also can remove background signal from ambient light.
Re: Understanding Indirect Time-of-Flight Depth Sensing
#18How do these ToF systems deal with multiple sensors pointing at the same scene? I've seen it work with two ToF sensors, but haven't been able to find a good explanation for how it works.
Re: Understanding Indirect Time-of-Flight Depth Sensing
#19The article doesn't mention the main drawback of ToF depth sensing: Multipath Errors. They originate from light bouncing around in the scene before coming back to the detector, causing the resulting depth maps to have dents and distortions in the neighborhood of angled surfaces. They are a big problem in built environments which have lots of 90 deg angles that act as retroreflectors to the signal. To my knowledge non…
The article is also a bit optimistic in regards to outdoors use, with direct sunlight exposure. The sensors I tested in the past just didn't work at all.
Re: Understanding Indirect Time-of-Flight Depth Sensing
#20The article doesn't mention the main drawback of ToF depth sensing: Multipath Errors. They originate from light bouncing around in the scene before coming back to the detector, causing the resulting depth maps to have dents and distortions in the neighborhood of angled surfaces. They are a big problem in built environments which have lots of 90 deg angles that act as retroreflectors to the signal. To my knowledge non…
You can always try combining ToF sensors with other types, like stereo, and hope that the failure modes of the different types are mostly distinct.
The EpiScan3D and EpiToF cameras are probably the closest to "solving" reflective subjects, but they are basically one-off benchtop prototypes and nowhere near products.