Revolutionary "Light Field" camera tech - shoot-first, focus-later
11–20 of 97 posts
Re: Revolutionary "Light Field" camera tech - shoot-first, focus-later
#12I'm not an optics expert, but couldn't this be used to generate 3d depth maps? By stepping through each field depth you could find the edges of objects (by how clear they were at each depth) and map those edges onto a mesh. Effectively, doing what the kinect does but without any of the infrared projections...
Re: Revolutionary "Light Field" camera tech - shoot-first, focus-later
#13Re: Revolutionary "Light Field" camera tech - shoot-first, focus-later
#14I'm not an optics expert, but couldn't this be used to generate 3d depth maps? By stepping through each field depth you could find the edges of objects (by how clear they were at each depth) and map those edges onto a mesh. Effectively, doing what the kinect does but without any of the infrared projections...
Re: Revolutionary "Light Field" camera tech - shoot-first, focus-later
#15Re: Revolutionary "Light Field" camera tech - shoot-first, focus-later
#16I'm not an optics expert, but couldn't this be used to generate 3d depth maps? By stepping through each field depth you could find the edges of objects (by how clear they were at each depth) and map those edges onto a mesh. Effectively, doing what the kinect does but without any of the infrared projections...
You could probably do it, but it's not clear why it would be superior to stereo vision. Both approaches have the same pitfalls (CPU-intensive, need texture to work well) and stereo vision is largely a solved problem that works on commodity hardware.
Re: Revolutionary "Light Field" camera tech - shoot-first, focus-later
#17- Greatly, greatly reduced image resolution. Great big dedicated-camera sized lens and image sensor, cellphone-camera sized pictures. 1680×1050, at most. (1.76MP)
- Color aberration. The microlenses have to be small, of course, so they're going to be made of single physical elements, rather than doublets.[1]
- Various amusing aliasing problems. (note the fine horizontal lines on some of the demo shots)
- Low FPS. Each image requires lots of processing, which means the CPU will have to chew on data for a while before you can take another image.
- Proprietary toolchain for the dynamic images. Sure, cameras all have their particular RAW sensor formats, but this is also going to have its own output image format. No looking at thumbnails in file browsers. Photoshop won't have any idea what to do with it. Can't print it, of course.
- - You can just produce a composite image that's sharp all over, but why not use a conventional camera with stopped-down[2] lens, then?
- It's going to be really thrillingly expensive. This is a given, of course, with new camera technology.
[1]: http://en.wikipedia.org/wiki/Doublet_(lens) [2]: http://en.wikipedia.org/wiki/F/stop#Effects_on_image_quality
Re: Revolutionary "Light Field" camera tech - shoot-first, focus-later
#18Re: Revolutionary "Light Field" camera tech - shoot-first, focus-later
#19The downsides, which, of course, this press release doesn't mention: - Greatly, greatly reduced image resolution. Great big dedicated-camera sized lens and image sensor, cellphone-camera sized pictures. 1680×1050, at most. (1.76MP) - Color aberration. The microlenses have to be small, of course, so they're going to be made of single physical elements, rather than doublets.[1] - Various amusing aliasing problems. (not…
With 5+ megapixel cell phone cameras being common these days, what resolution do you imply in that sentence?
Re: Revolutionary "Light Field" camera tech - shoot-first, focus-later
#20Earlier quoted context omitted.
You could probably do it, but it's not clear why it would be superior to stereo vision. Both approaches have the same pitfalls (CPU-intensive, need texture to work well) and stereo vision is largely a solved problem that works on commodity hardware.
Because you don’t need a second sensor and a second lens?