What does bloat free mean in this case? There seems to be no explanation
Maybe boilerplate free?
Kaboom – JavaScript game programming library and environment
41–50 of 74 posts
Re: Kaboom – JavaScript game programming library and environment
#42It seems this is aimed at young people learning how to program. My main problem with using Javascript as the first programming language to learn is the asynchronous callback paradigm, I believe it's too complicated a concept to teach in the very beginning (and you can't get around that with Javascript). When I evaluated different languages / environments to start teaching programming to my daughters I decided not to…
It's modeled a bit after the block-like paradigm introduced by Scratch, which I guess you can call "async" but seems really intuitive for kids.
Re: Kaboom – JavaScript game programming library and environment
#43Re: Kaboom – JavaScript game programming library and environment
#44I wish I had such tools when I was growing up building games! I had to battle ncurses, Allegro, OpenGL, and many more lower-level tech just to get some basic I/O. I'm not too sad about it because it paved the way to my stronger understanding of computer technologies, but at the same time it took me way longer to build playable games. I think this is a step before making Minecraft mods or Roblox games, but definitely…
Hahaha. I had a z80 processor and 16kb. I wish I had OpenGL.
Re: Kaboom – JavaScript game programming library and environment
#45Earlier quoted context omitted.
That's something I encounter a lot too when wondering what tool to propose kids to start programming. I had GW-BASIC. It took two lines to draw a line on the screen. There are not a lot of things as easy nowadays
Python implementation of logo turtle graphics in the standard library: https://docs.python.org/3/library/turtle.html Isn't a terrible option for that sort of thing.
Re: Kaboom – JavaScript game programming library and environment
#46Cool to see Kaboom on HN again! Kaboom is the culmination of multiple attempts at creating a game programming environment aimed at new coders. It started in 2018 when we noticed that many kids come to Replit from Scratch ready to transition from blocks to coding and get lost trying to find the best way to make games. There are many ways to make games with Replit -- pygame, html, love2d -- but based on our research th…
But I can't believe you missed the opportunity to implement (Activision) Kaboom ;)
https://archive.org/details/a8b_Kaboom_1983_Activision_US_k_...
Re: Kaboom – JavaScript game programming library and environment
#47OK, do yourself a favour and watch the introductory video. Probably the most unique intro I've yet to see for a programming library.
Re: Kaboom – JavaScript game programming library and environment
#48I wish I had such tools when I was growing up building games! I had to battle ncurses, Allegro, OpenGL, and many more lower-level tech just to get some basic I/O. I'm not too sad about it because it paved the way to my stronger understanding of computer technologies, but at the same time it took me way longer to build playable games. I think this is a step before making Minecraft mods or Roblox games, but definitely…
Amos on the Amiga was pretty great. I was able to get sprites moving around, respond to mouse clicks, even some simple 3D with an extension. Admittedly never actually made a playable game, as my programming chops weren't good enough yet. There was a small community making games with it, and they would be distributed among other shareware.
Re: Kaboom – JavaScript game programming library and environment
#49OK, do yourself a favour and watch the introductory video. Probably the most unique intro I've yet to see for a programming library.
Re: Kaboom – JavaScript game programming library and environment
#50OK, do yourself a favour and watch the introductory video. Probably the most unique intro I've yet to see for a programming library.