Kaboom – JavaScript game programming library and environment
11–20 of 74 posts
Re: Kaboom – JavaScript game programming library and environment
#12What does bloat free mean in this case? There seems to be no explanation
Re: Kaboom – JavaScript game programming library and environment
#13I wish I had such tools when I was growing up building games! I had to battle ncurses, Allegro, OpenGL, and many more lower-level tech just to get some basic I/O. I'm not too sad about it because it paved the way to my stronger understanding of computer technologies, but at the same time it took me way longer to build playable games. I think this is a step before making Minecraft mods or Roblox games, but definitely…
I had GW-BASIC. It took two lines to draw a line on the screen. There are not a lot of things as easy nowadays
Re: Kaboom – JavaScript game programming library and environment
#14I wish I had such tools when I was growing up building games! I had to battle ncurses, Allegro, OpenGL, and many more lower-level tech just to get some basic I/O. I'm not too sad about it because it paved the way to my stronger understanding of computer technologies, but at the same time it took me way longer to build playable games. I think this is a step before making Minecraft mods or Roblox games, but definitely…
Re: Kaboom – JavaScript game programming library and environment
#15It seems this is aimed at young people learning how to program. My main problem with using Javascript as the first programming language to learn is the asynchronous callback paradigm, I believe it's too complicated a concept to teach in the very beginning (and you can't get around that with Javascript). When I evaluated different languages / environments to start teaching programming to my daughters I decided not to…
Re: Kaboom – JavaScript game programming library and environment
#16Jonathan Blow is going to love this.
Re: Kaboom – JavaScript game programming library and environment
#17I wish I had such tools when I was growing up building games! I had to battle ncurses, Allegro, OpenGL, and many more lower-level tech just to get some basic I/O. I'm not too sad about it because it paved the way to my stronger understanding of computer technologies, but at the same time it took me way longer to build playable games. I think this is a step before making Minecraft mods or Roblox games, but definitely…
That's something I encounter a lot too when wondering what tool to propose kids to start programming. I had GW-BASIC. It took two lines to draw a line on the screen. There are not a lot of things as easy nowadays
Re: Kaboom – JavaScript game programming library and environment
#18Re: Kaboom – JavaScript game programming library and environment
#19It seems this is aimed at young people learning how to program. My main problem with using Javascript as the first programming language to learn is the asynchronous callback paradigm, I believe it's too complicated a concept to teach in the very beginning (and you can't get around that with Javascript). When I evaluated different languages / environments to start teaching programming to my daughters I decided not to…
Hm, but how does it work in python? Don't you have asynchronous calls there, too? (my main problem with JS as a programming first language is its C-Style syntax)
Re: Kaboom – JavaScript game programming library and environment
#20I wish I had such tools when I was growing up building games! I had to battle ncurses, Allegro, OpenGL, and many more lower-level tech just to get some basic I/O. I'm not too sad about it because it paved the way to my stronger understanding of computer technologies, but at the same time it took me way longer to build playable games. I think this is a step before making Minecraft mods or Roblox games, but definitely…