Earlier quoted context omitted.
That makes sense, since Atmos is a discrete set of channels designed for speakers in specific locations around the listener. The alternatives are: - record a real sound space using a binaural mic head, then simply use 2-channel output. Head tracking not supported, HRTF is physical not modeled/virtual. - build a 3D virtual sound space. Apply the HRTF in post-production with output to 2 headphone channels. Head trackin…
> encode a potentially large number of discrete channels and their positions in 3D space This does seem like a lot - but at the same time, it doesn’t seem like much compared to the advances in graphics over the past decades? I feel like if audio had kept up with video, we should have an equivalent to Physically Based Rendering / raytracing by now...
Surround Sound in Headphones
81–90 of 107 posts
Re: Surround Sound in Headphones
#82Earlier quoted context omitted.
I wouldn’t call that a “rendition”. A “cover” or ”remake” would be a better term; it takes some liberties with the source material. Compare it to (one of) the original music: https://ftp.acc.umu.se/mirror/media/Oakvalley/soamc/000/MP3/...
It sounds the same as https://www.youtube.com/watch?v=GLMhBE99byM to me. What makes you sure it's not just the original mod with a filter for headphones, as it claims to be?
Re: Surround Sound in Headphones
#83HRTFs are awesome, but I really wish we could have an open standard here and not a dozen competing proprietary ones. It feels like you really just need a standard way to encode the position of multiple audio tracks in 3D space and let your implementation of choice do the spatialization for you. Anyway, fun fact: OpenAL Soft has an implementation of this. If any games you play use it (Minecraft notably does) you can g…
> a standard way to encode the position of multiple audio tracks in 3D space Isn't that the idea behind Ambisonics [1], which OpenAL Soft is based on? [1] https://en.wikipedia.org/wiki/Ambisonics
Re: Surround Sound in Headphones
#84Earlier quoted context omitted.
Like the other comments I'm confused, pretty much any game I've played for the past few years supports surround sound, most of them 7.1 even. What I don't understand is why Dolby Atmos is not used much more for games. Xbox One and PC support it but only very few titles use it. PS4 and PS5 don't support it all for games (only for video content), despite all Sony's bragging about their dedication to PS5 audio. Dolby At…
I suspect it's due to cost and licensing to use that particular brand and technology.
Re: Surround Sound in Headphones
#85I have a 5.1 surround system (with real speakers around me) and I find the lack of surround support in games sad. How come not any game supports output to a surround system - they have their sound sources in a 3D environment and should be able to mix a sound output with arbtrary speaker setup ?
Many (most?) PC games support surround sound. (Re another comment: Fortnite supposedly supports both 5.1 and 7.1. I have not tried it.) But primarily via the analog audio outputs on the back of a PC motherboard. If you've hooked your PC into your surround sound setup via HDMI, optical cable, or other single connection method, it is unlikely to work. If your surround sound amp supports per-channel analog in and your P…
Re: Surround Sound in Headphones
#86This article mentions the Waves NX system, but I think it's important for those interested to know that the Waves NX system is rather half-baked. It is not extensible, nor open source in any respect. It's proprietary and generally unavailable in any useful contexts. I was also surprised to see no mention of the Web Audio API implementations of HRTF and multi-channel ambisonic decoding down to binaural in the browser.…
Re: Surround Sound in Headphones
#87Shameless plug: My company also makes virtual surround sound software for headphones. But unlike other solutions (like Atmos and Airpods Pro) we generate your HRTF from a photo of your ear using machine learning. If you're interested in this stuff, please check us out too: https://embody.co/
Re: Surround Sound in Headphones
#88Shameless plug: My company also makes virtual surround sound software for headphones. But unlike other solutions (like Atmos and Airpods Pro) we generate your HRTF from a photo of your ear using machine learning. If you're interested in this stuff, please check us out too: https://embody.co/
Re: Surround Sound in Headphones
#89As-is, the article is more like a mix of product history and sales pitch than something a hacker enjoys/expects.
Imagine an article about brtfs just mentioning when it started and that it procides snapshots. Yeah .. sure, but how? That's what interests a hacker.
Re: Surround Sound in Headphones
#90HRTFs are awesome, but I really wish we could have an open standard here and not a dozen competing proprietary ones. It feels like you really just need a standard way to encode the position of multiple audio tracks in 3D space and let your implementation of choice do the spatialization for you. Anyway, fun fact: OpenAL Soft has an implementation of this. If any games you play use it (Minecraft notably does) you can g…