I have never really done low level programming, so excuse my ignorance.
(for example I was not aware "FPGA toolchain-targeting is to a specific device", which is a very great hurdle only maybe enabling something like this in game consoles)
I know that gpu's are mainly optimized for games, but aren't they still general purpose computing units?
(which is why nvidia put a special physics unit into their GPU's)
So the idea as I understand it, is with FPGA's your logic is directly in circutry - which in theory beats general purpose units.
So my actual question would have been, if this would allow for more complex simulations. Because most advancement in games just seem to be in making them look prettier, but not more complex and just faking complexity. But I really like the idea of an advanced voxel engine, for example.
But by your input it seems FPGA's as of today, are probably not the way to get practical improvements there and rather focus on the GPU.