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I made a mobile app for my significant other and she won't use it

jerseyfonseca.com

91–100 of 310 posts

Re: I made a mobile app for my significant other and she won't use it

#92
post #35

Earlier quoted context omitted.

As a user, I'm very happy the stores impose stringent rules. "And there are all these stupid requirements. I need at least X screenshots, and they have to be this exact resolution blah blah blah. On top of that, it took so long to get approved. My ADHD brain really suffered waiting for the gratification." I would hate to browse a store where the products didn't have at least X screenshots with at least X resolution,…

> As a user, I'm very happy the stores impose stringent rules. Presumably you're speaking from the Apple side of things, because the Play Store is a fragmented wasteland of low-effort/sometimes-malicious shovelware that barely functions. To me that means that the hoops Google makes one jump through for app publishing are accomplishing next to nothing with regards to app quality.

There's still a dozen different Bonzi Buddy clones on the Mac App Store.

Re: I made a mobile app for my significant other and she won't use it

#93

Earlier quoted context omitted.

As a user, I'm very happy the stores impose stringent rules. "And there are all these stupid requirements. I need at least X screenshots, and they have to be this exact resolution blah blah blah. On top of that, it took so long to get approved. My ADHD brain really suffered waiting for the gratification." I would hate to browse a store where the products didn't have at least X screenshots with at least X resolution,…

How do I unlock that mythical high quality app experience? 99% of the stuff is crap adware and copypasted apps, letting some indie in it is not going to significantly move the average.

Step one is becoming an Apple shareholder. The next step is posting about how great they are on the internet.

Re: I made a mobile app for my significant other and she won't use it

#94
post #79

Earlier quoted context omitted.

No you are not only paying to get access to publish. You're paying because upkeep of the entire App Store ecosystem is not free. You also get a bunch of tooling, code-level technical support, and more importantly a bunch of SDKs that are tremendously powerful and useful (Metal, ARKit, etc). Yes Xcode and APIs like ARKit are free to develop (for obvious reasons), but Apple captures some of the costs at publish time (a…

>the entire App Store ecosystem is not free. and building a competing ecosystem that is is Not Allowed!

You’re welcome to buy an Android phone.

iOS is the minority OS in every single market it operates in.

Try building a game for Nintendo Switch that doesn’t go through the Nintendo store and see how far that gets you.

Re: I made a mobile app for my significant other and she won't use it

#95
post #22

Maybe you were "solving" something that wasn't a problem. Perhaps the process of talking about what you are going to watch together is a valuable and fun part of your relationship in of itself.

Just some friendly feedback that your comment would be a lot more effective if you struck “did you ever stop to consider that”. That opening remark comes off unnecessarily aggressive / accusatory and detracts from an otherwise interesting perspective.

Fair enough. Wasnt intending to be snarky. I'll edit it.

The benefit of of open communication right there. :)

Re: I made a mobile app for my significant other and she won't use it

#96
post #11

> Eat my butt, Apple. Eat my butt, Google. Just let me publish my frickin app, you already emptied my pockets. I feel this. A few years ago, I made a joke app[1] which got a bit famous on campus back when I was in school, and the process of getting it on the Play store was literally harder than writing the darn thing. Nowadays, it even got removed from the Play store for some reason. I couldn't imagine running an app…

As a user, I'm very happy the stores impose stringent rules. "And there are all these stupid requirements. I need at least X screenshots, and they have to be this exact resolution blah blah blah. On top of that, it took so long to get approved. My ADHD brain really suffered waiting for the gratification." I would hate to browse a store where the products didn't have at least X screenshots with at least X resolution,…

Tired of this take. Why would removing these rules suddenly cause all apps to goto shit?

You can't stop shitty apps by imposing more and more rules anyway.

Re: I made a mobile app for my significant other and she won't use it

#97
post #35

Earlier quoted context omitted.

> As a user, I'm very happy the stores impose stringent rules. Presumably you're speaking from the Apple side of things, because the Play Store is a fragmented wasteland of low-effort/sometimes-malicious shovelware that barely functions. To me that means that the hoops Google makes one jump through for app publishing are accomplishing next to nothing with regards to app quality.

> the Play Store is a fragmented wasteland of low-effort shovelware Wait how does this differ from the appstore?

If you think that AppStore is a wasteland, don’t even look at Play Store unless you want a PTSD.

Re: I made a mobile app for my significant other and she won't use it

#99
post #11

> Eat my butt, Apple. Eat my butt, Google. Just let me publish my frickin app, you already emptied my pockets. I feel this. A few years ago, I made a joke app[1] which got a bit famous on campus back when I was in school, and the process of getting it on the Play store was literally harder than writing the darn thing. Nowadays, it even got removed from the Play store for some reason. I couldn't imagine running an app…

As a user, I'm very happy the stores impose stringent rules. "And there are all these stupid requirements. I need at least X screenshots, and they have to be this exact resolution blah blah blah. On top of that, it took so long to get approved. My ADHD brain really suffered waiting for the gratification." I would hate to browse a store where the products didn't have at least X screenshots with at least X resolution,…

Informing the user vs. imposing upon the user.

For the discerning app downloader such as yourself, Play Store could have a tier of approval levels for apps. Toy apps and ones for friends like this could be rated lowest tier, and buyer beware.

Imagine if a website had to prove its value and CSS quality before getting a domain name.

Re: I made a mobile app for my significant other and she won't use it

#100
post #21

Earlier quoted context omitted.

The hurdles are high but if you’ve been doing mobile releases for a while, they aren’t that bad. There are more asset requirements now but I think dealing with iTunes Connect back in the day and all of its friction was harder.

They really aren't that high. I had to create a listing for my test apps at work one day and I was able to create everything I needed in like 30 minutes, tops. And that was without actually knowing what I'd need ahead of time.

shrug some people struggle with it after also forking over the payments. App Store asset and meta wrangling is a skill in of itself.
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