Ink is great, and very extendable. I used it as the scripting engine for a machine-learning-powered chat bot.
Ink 1.0 – Open-source scripting language for interactive narrative
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Re: Ink 1.0 – Open-source scripting language for interactive narrative
#42https://github.com/paulloz/godot-ink
and a emacs major mode -
https://github.com/Kungsgeten/ink-mode
There is an lsp implementation -
https://github.com/ephread/ink/tree/language-server/inklecat...
Seems like I should spend some time with ink!
Re: Ink 1.0 – Open-source scripting language for interactive narrative
#43Wow this is awesome. I think it would be really cool to write some documentation or more interactive education using this tool.
Re: Ink 1.0 – Open-source scripting language for interactive narrative
#44Earlier quoted context omitted.
Chrome desktop, I don't see any colored snow. Here's a screenshot: https://imgur.com/a/MovaQ1t Clicking on the little boxes with the word "snow." does nothing.
Row 6 column 2?
Re: Ink 1.0 – Open-source scripting language for interactive narrative
#45Wow this is awesome. I think it would be really cool to write some documentation or more interactive education using this tool.
I wrote my "portfolio" page[1] in a choose-your-own-adventure style with Ink. Documentation would be pretty cool, might experiment with that at some point. [1] https://maxsond.github.io/
Re: Ink 1.0 – Open-source scripting language for interactive narrative
#46Earlier quoted context omitted.
I wrote my "portfolio" page[1] in a choose-your-own-adventure style with Ink. Documentation would be pretty cool, might experiment with that at some point. [1] https://maxsond.github.io/
Your soundcloud link did not work for me.
Re: Ink 1.0 – Open-source scripting language for interactive narrative
#47Earlier quoted context omitted.
Inform 7 is used to make Zork-style games. GET covid. GO WEST etc. Ink is more comparable to Branching narrative software like Twine, or Visual Novel software like Ren'Py.
I am familiar with inform and zork (which auto-corrects to dork ;-) but not with how that is different than branching narrative software. How are they different or similar?
Twine and "choice" games would say something like "you are in a room with a table and a door to the north. Do you want to look at the table or go to the door?"
Re: Ink 1.0 – Open-source scripting language for interactive narrative
#48Earlier quoted context omitted.
I am familiar with inform and zork (which auto-corrects to dork ;-) but not with how that is different than branching narrative software. How are they different or similar?
zork and other "parser" games would say something "you are in a room with a table and a door to the north" and there would be a cursor. Twine and "choice" games would say something like "you are in a room with a table and a door to the north. Do you want to look at the table or go to the door?"
Re: Ink 1.0 – Open-source scripting language for interactive narrative
#49Can anyone compare Ink to Inform? I played with Inform many many years ago and have always wanted to return to it.
Because ink is a type of markup language, using it to write narrative is very easy. You're writing the script for your game and ink will handle how parts of it connect to eachother. It is also very portable owing to being plaintext with relatively simple syntax. There are currently ports of it in both Unity and Unreal, and many developers have used it in some capacity for html/css/javascript games. Procedural generat…
Re: Ink 1.0 – Open-source scripting language for interactive narrative
#50Looks like there is an actively developed godot integration - https://github.com/paulloz/godot-ink and a emacs major mode - https://github.com/Kungsgeten/ink-mode There is an lsp implementation - https://github.com/ephread/ink/tree/language-server/inklecat... Seems like I should spend some time with ink!