Earlier quoted context omitted.
The target for this is not AAA studios, but indie developers. For my part, I don't have enough spare time to learn one of the big engines. They're too complex, and this is a hobby. DragonRuby on the other hand is simple enough that you can start doing stuff immediately if you know even basic Ruby. That is the appeal to me. Whether or not it would work for a large team is totally irrelevant for that kind of use, becau…
and yet 10s of thousands of people make games in a new hours in Unity. Go see all the game jam games. So no, Unity is not "too complex" and it's very suitable for hobby use.
That I also don't have to use a language I consider absolutely awful is another major bonus.