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Clubhouse Payments

joinclubhouse.com

11–20 of 241 posts

Re: Clubhouse Payments

#11
post #4

> To send a payment in Clubhouse, just tap on the profile of a creator (who has the feature enabled) and tap "Send Money". > Enter the amount you would like to send them. The first time you do this, you’ll be asked to register a credit or debit card. > 100% of the payment will go to the creator. The person sending the money will also be charged a small card processing fee, which will go directly to our payment proces…

Pushing the processing cost to the user doesn't imply it's zero-cost for Clubhouse; they're still on the hook for disputes/refunds.

Re: Clubhouse Payments

#12
post #4

> To send a payment in Clubhouse, just tap on the profile of a creator (who has the feature enabled) and tap "Send Money". > Enter the amount you would like to send them. The first time you do this, you’ll be asked to register a credit or debit card. > 100% of the payment will go to the creator. The person sending the money will also be charged a small card processing fee, which will go directly to our payment proces…

I don't see how Clubhouse taking nothing is sustainable. I'm suspicious their "take nothing" approach lasts forever.

Re: Clubhouse Payments

#13

> Clubhouse will take nothing. Interesting choice. It would have been easy to add an extra 1-5% on top of each payment.

The natural question then would be, what are they taking? They have to make money to survive somehow.

Re: Clubhouse Payments

#14

This provides a very strong incentive for bad actors on Clubhouse to create rooms to ask for money under false/scammy pretenses, and Clubhouse has an unclear moderation policy for that.

True, although it is not exclusive to Clubhouse. These actors are everywhere on the internet: newsletters, videos, tweets ... This just gives them an easy option to take money directly, instead of first funneling those funds through other products.

Re: Clubhouse Payments

#15
post #4

> To send a payment in Clubhouse, just tap on the profile of a creator (who has the feature enabled) and tap "Send Money". > Enter the amount you would like to send them. The first time you do this, you’ll be asked to register a credit or debit card. > 100% of the payment will go to the creator. The person sending the money will also be charged a small card processing fee, which will go directly to our payment proces…

Pushing the processing cost to the user doesn't imply it's zero-cost for Clubhouse; they're still on the hook for disputes/refunds.

Are they? Presumably if there is a dispute they will just remove the money from the creator.

Re: Clubhouse Payments

#16

> Clubhouse will take nothing. Interesting choice. It would have been easy to add an extra 1-5% on top of each payment.

The natural question then would be, what are they taking? They have to make money to survive somehow.

They're taking VC.

The strat here is probably to get as many users onboarded as possible ("of course I'll support them directly on Clubhouse, it's the cheapest way to do it!") and then at some point once people have grown accustomed to supporting creators through clubhouse they'll start taking a cut.

Re: Clubhouse Payments

#17
post #8

Why they don't charge any fees? I don't use clubhouse (Android) but if I were user I would be happily paying 1-2% fees and would rather prefer seeing service has source of income.

Because they need to hook the line first
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