Earlier quoted context omitted.
It does depend on the game. A P2P game like Call of Duty will have problems when played simultaneously on more than one console because the external port can not be shared. What happens though is that another external port gets forwarded to 3074 instead. 3074 -> 3074 3075 -> 3074 3076 -> 3074 etc. Its likely uPnP does this automatically as even uPnP won't be able to map multiple devices to the same external port but…
That’s not how NAT works though. It uses random ports, and there are no collisions, unless you have thousands of Xboxes behind a NAT. Also, remember that CGNAT is a thing, with hundreds of households( with dozens of game consoles) all behind a single IP address. Essentially, the people talking about game consoles not working are wrong.
Anyway, these days, if you don't have an IPv6 /56, you don't have a real Internet connection.