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OpenTTD 1.11

openttd.org

51–59 of 59 posts

Re: OpenTTD 1.11

#51
When i played this game I needed to install it using 4xA floppy 1.4mb files. I later picked up CD with the same game from a bin I think it was 12 gulden(before the euro Dutch currency).

This game was so mind blowing, my friend and me we sit hours making trains. He would make one then me.

OpenTTD was a revolution for me, now I pick up the game and every now and then and enjoy a hefty dose of nostalgia. The little tweaks make it more fun to play and playing against/with others online makes it fun. I think this is still the golden standard of sim games, also this guy pretty much made it on his own... absolutely some kind of mad genius level of programming skills.

Re: OpenTTD 1.11

#52
See the Transport Fever / Transport Fever 2 series for what I would consider the "modern" 3D equivalent... apart from the fancy graphics you also have individually simulated passengers and more freedoms in terms of track/tunnel/bridge layout, and that combined with the rail speed limit mechanics is great, but:

* no multiplayer or AI, this is all solo/sandbox play... same thing as in TTD, you're economically limited at the start, but after a certain point you just have more money than you could ever spend

* the game is performance limited, once you've grow your network and the towns on your map large enough, first the 2/3x speeds slow down to normal speed, and then eventually even that starts lagging. You can still get 100h+ playtime out of a normal map on a decent computer before it starts becoming too much of an issue, though.

* Bridge building is fairly finicky, RIP "bridge pillar collision". OpenTTD is way more limited but also way more predictable.

All in all, TTD/OpenTTD still has a lot going for it 25-30 years later, and I'll happily play both .

Re: OpenTTD 1.11

#53

OpenTTD was a godsend when I only had a 15 year old laptop and was visiting family with bad internet. Also if anyone doesn't know OpenRCT2 also exists now and works great too. https://openrct2.org/

The new parkitect is really close to RCT2 and has multiplayer. IMHO it's a great alternative.

Re: OpenTTD 1.11

#54

Earlier quoted context omitted.

I've discovered that the most fun way to play is by turning industries off and sending only mail/passengers. Industries give far too many opportinities to earn big, but towns are small, and grow only when you drive people around, eventually growing to extraordinary sizes. (best trick is to serve the whole town with just one station, made by sprawling an airport with bus-truck stations and extending it to cover as muc…

Goods distribution is pretty fun, because all goods can be delivered to any city. Goods contribute to growth on an independent axis as passengers and mail, so its very useful at making cities grow faster. --------------- The optional CargoDist settings for passenger / mail is excellent btw. If you plan on using any passenger / mail traffic, I highly suggest turning on that extension. Passengers / mail under CargoDist…

Those must be new openttd features, i don't recall them being in the original game which i played to the death.

Anyway, I've found just to easy to get insane amounts of money when industries where enabled. So playing with passengers only made a bigger challenge in the beginning

Re: OpenTTD 1.11

#56
post #42

Oh man, this is still my favorite game 27 years later. Chris Sawyer (the original developer) is one of those OG 10x developer. Built an entire game + AI + windowed GUI in Assembly in 1992! Even before Windows 3.11 came out. I still remembered my first impression back in 1994 distinctly. I can open 20 different windows in Transport Tycoon and each window follows its own respective vehicle like a drone cam. The GUI win…

I have overclocked my ISA bus, then I could pan and zoom over the map incredibly smoothly on TTD.

The IDE controller did not survive that, had to reformat the HDD too :(

Re: OpenTTD 1.11

#57
post #42

Oh man, this is still my favorite game 27 years later. Chris Sawyer (the original developer) is one of those OG 10x developer. Built an entire game + AI + windowed GUI in Assembly in 1992! Even before Windows 3.11 came out. I still remembered my first impression back in 1994 distinctly. I can open 20 different windows in Transport Tycoon and each window follows its own respective vehicle like a drone cam. The GUI win…

I'm assuming he is calling DirectX or something through Assembly, right? Or did he write a graphics library in Assembly as well???

No it has talked directly to SVGA cards with help of BIOS VESA calls.

Re: OpenTTD 1.11

#58
post #27

I love OpenTTD, the only game i played even more is probably dunemud.net as i'm also a big fan of Dune ;-)

>dunemud.net

Never heard of it...playing right now...thanks for the tip!!

Re: OpenTTD 1.11

#59

Earlier quoted context omitted.

Goods distribution is pretty fun, because all goods can be delivered to any city. Goods contribute to growth on an independent axis as passengers and mail, so its very useful at making cities grow faster. --------------- The optional CargoDist settings for passenger / mail is excellent btw. If you plan on using any passenger / mail traffic, I highly suggest turning on that extension. Passengers / mail under CargoDist…

Those must be new openttd features, i don't recall them being in the original game which i played to the death. Anyway, I've found just to easy to get insane amounts of money when industries where enabled. So playing with passengers only made a bigger challenge in the beginning

CargoDist is definitely a newer feature. I can recommend making a new game with it enabled: it really changes the game dramatically.
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