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OpenTTD 1.11

openttd.org

11–20 of 59 posts

Re: OpenTTD 1.11

#11
post #7

there is also openRA https://www.openra.net/ "OpenRA is an open source project that recreates and modernizes classic real time strategy games, like Red Alert, Command & Conquer, and Dune 2000."

Awesome!

I remember the small but vibrant modding community that sprung up around Tiberian Sun, which came out just as people were getting online.

And then, a few years later, Glest. There were so many mods and factions for Glest!

Re: OpenTTD 1.11

#12
See also: SimuTrans, a game written from the ground up with direct inspiration from TTD. OpenTTD on the other hand was originally a decompiled/refactored TTD, but that parity was achieved way back in the late 2000s and since then it has gained many more features that the original TTD never had.

https://www.simutrans.com/en/

https://web.archive.org/web/20101031184339/http://www.funkel...

Re: OpenTTD 1.11

#13
post #9

OpenTTD was a godsend when I only had a 15 year old laptop and was visiting family with bad internet. Also if anyone doesn't know OpenRCT2 also exists now and works great too. https://openrct2.org/

Same here. It runs on a potato and is a prime example of gameplay over eye candy for me. It's pretty cool that some of the community for this game ended up on the dev team for Factorio, another graphically lacking but deeply wonderful game.

> Factorio, another graphically lacking

Not true anymore with HD graphics finalized.

Re: OpenTTD 1.11

#14

I wish I still had the time to play this game for hours at a time like I did when I was a kid. Good memories. That soundtrack was fantastic. The composer performed it with real instruments sometime in the past few years and it really brought on those nostalgic feelings: https://www.youtube.com/watch?v=jSFsrmLhC00

Amazing, thanks for sharing. Loved this game sooooo much.

Re: OpenTTD 1.11

#15
post #9

Earlier quoted context omitted.

Same here. It runs on a potato and is a prime example of gameplay over eye candy for me. It's pretty cool that some of the community for this game ended up on the dev team for Factorio, another graphically lacking but deeply wonderful game.

> Factorio, another graphically lacking Not true anymore with HD graphics finalized.

What I meant was it's not a Cyberpunk eye candy, but lacking in general substance type of game. It's a fairly basic top down 2d game still.

Re: OpenTTD 1.11

#16

I got into OpenTTD when I realized that it was a major source of inspiration for Factorio. Some notes: * OpenTTD is more "purely" about transportation. While Factorio has very good train-logic (block-signals vs chain-signals), OpenTTD has bridges, tunnels, terrain modifications, basic signals, path-based signals, entry/exit signals and more. OpenTTD Trains slow down going up hills and around turns: meaning optimal tr…

> You cannot control the placement of primary industries or cities in OpenTTD.

Please excuse the minor nitpick of your excellent comment, but there is actually an option for founding new towns in OpenTTD: https://wiki.openttd.org/en/Archive/Manual/Settings/Advanced...

Re: OpenTTD 1.11

#17
post #12

See also: SimuTrans, a game written from the ground up with direct inspiration from TTD. OpenTTD on the other hand was originally a decompiled/refactored TTD, but that parity was achieved way back in the late 2000s and since then it has gained many more features that the original TTD never had. https://www.simutrans.com/en/ https://web.archive.org/web/20101031184339/http://www.funkel...

It's a very different game though. (Open)TTD is about mass movement of resources with (often ludicrous amounts of) goods/passengers to move in order to chase ratings and promote industry and town growth at a very macro scale.

Simutrans.. you buy one too many buses, or one that is over sized for your route (even barely) and your company is bust in a week.

Re: OpenTTD 1.11

#18
post #17
post #12

See also: SimuTrans, a game written from the ground up with direct inspiration from TTD. OpenTTD on the other hand was originally a decompiled/refactored TTD, but that parity was achieved way back in the late 2000s and since then it has gained many more features that the original TTD never had. https://www.simutrans.com/en/ https://web.archive.org/web/20101031184339/http://www.funkel...

It's a very different game though. (Open)TTD is about mass movement of resources with (often ludicrous amounts of) goods/passengers to move in order to chase ratings and promote industry and town growth at a very macro scale. Simutrans.. you buy one too many buses, or one that is over sized for your route (even barely) and your company is bust in a week.

Yeah, I don't personally care very much for SimuTrans either compared to OpenTTD, but I felt it was worth mentioning since some people might prefer its gameplay to the fairly unrealistic default OpenTTD economy.

e: It is also worth checking out OpenTTD's Passenger/Cargo Distribution options: https://wiki.openttd.org/en/Manual/Passenger%20and%20cargo%2...

Re: OpenTTD 1.11

#19
post #18
post #17

Earlier quoted context omitted.

It's a very different game though. (Open)TTD is about mass movement of resources with (often ludicrous amounts of) goods/passengers to move in order to chase ratings and promote industry and town growth at a very macro scale. Simutrans.. you buy one too many buses, or one that is over sized for your route (even barely) and your company is bust in a week.

Yeah, I don't personally care very much for SimuTrans either compared to OpenTTD, but I felt it was worth mentioning since some people might prefer its gameplay to the fairly unrealistic default OpenTTD economy. e: It is also worth checking out OpenTTD's Passenger/Cargo Distribution options: https://wiki.openttd.org/en/Manual/Passenger%20and%20cargo%2...

Mashinksy[1] also worth a shout but the outputs are much more limited than OTTD.

[1]: https://store.steampowered.com/app/598960/Mashinky/

Re: OpenTTD 1.11

#20

I wish I still had the time to play this game for hours at a time like I did when I was a kid. Good memories. That soundtrack was fantastic. The composer performed it with real instruments sometime in the past few years and it really brought on those nostalgic feelings: https://www.youtube.com/watch?v=jSFsrmLhC00

Hehe, YouTube tells me that I'd hit ‘thumbs up’ on that video once upon a time. Probably put it on a playlist, too. However, that link is now obsolete — behold the more official version:

https://youtu.be/OuJy9oCdUns

N.B. apart from being more official by virtue of being on the channel of John Broomhall himself, which has accumulated a breathtaking 52 subscribers so far (correction: 53 as of now), the audio quality is also better.

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