Bebop: An Efficient, Schema-Based Binary Serialization Format
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Re: Bebop: An Efficient, Schema-Based Binary Serialization Format
#2Re: Bebop: An Efficient, Schema-Based Binary Serialization Format
#3Re: Bebop: An Efficient, Schema-Based Binary Serialization Format
#4Looks great, I would use it over gRPC just for being able to use objects instead of the java-like setX nonsense.
Re: Bebop: An Efficient, Schema-Based Binary Serialization Format
#5Soo... cap'n proto?
Re: Bebop: An Efficient, Schema-Based Binary Serialization Format
#6> Our evaluation of other solutions found poor client-side serialization performance, large run-time overhead, poor browser support, and different trade-offs that drove us to create Bebop. Soo... cap'n proto?
Re: Bebop: An Efficient, Schema-Based Binary Serialization Format
#7How does this compare performance-wise with Arrow, designed for zero-copy usage?
* Arrow is columnar, batch-oriented, geared toward high throughput.
* Bebob is record-oriented, similar to Avro, Protobuf or JSON, geared toward low latency.
Re: Bebop: An Efficient, Schema-Based Binary Serialization Format
#8> Our evaluation of other solutions found poor client-side serialization performance, large run-time overhead, poor browser support, and different trade-offs that drove us to create Bebop. Soo... cap'n proto?
Re: Bebop: An Efficient, Schema-Based Binary Serialization Format
#9I wish there was a half way house between something like this and JSON as I really find is useful to be able to debug over the wire with Postman or Charles for example.
Re: Bebop: An Efficient, Schema-Based Binary Serialization Format
#10> Our evaluation of other solutions found poor client-side serialization performance, large run-time overhead, poor browser support, and different trade-offs that drove us to create Bebop. Soo... cap'n proto?
There's also FlatBuffer, which is also specifically made for Gaming application by Google.