This is a great way to end up with a monoculture, with all of the fragility that’s associated with it. That might be a fun way to hire engineers 1-5 in a startup but it will hold you back in the end. Many good engineers have no interest in games, and won’t present well in that arena. You’ll get lots of false negatives. “Fizzbuzz is all we have...” is a myopic take. Interviewing is hard but not as hard as the article…
No. We don't care how you get it done, but that you try in a way that would be worth paying you for.
My job isn't a calm safe place, it's the chaotic result of two departments and the proverbial rubber hitting the road in one spot. It's not intentionally bad, mean, hard, or long, and we weed out people who don't cooperate well, but every crazy thing you can imagine has happened.
But even in previous, easier, positions people were still put on the spot by being assigned to work with customer support on some issue way up the stack from their normal job, which required to be on a call with 20+ outsiders, from CEOs to SREs, and representing us and our department properly. The people on HN who talk about giving people calm interviews to see their true selves don't get it, the performance under a small amount of stress is far more interesting. Do you get mean and snappy, get entitled, shut down, or what?
If being asked, kindly, to solve a basic leetcode is too much then there's no way you'd be suitable for anything else we do.