Earlier quoted context omitted.
Factorio is very much like programming on a good team, automation, expansion, refactoring, tooling used to solve your problems. Satisfactory is cool, but at no point do you get the "ok so I built this entire factory and now I can just replicate it modularly" - no, just place every, single, block, by, hand. To me factorio is a rethinking of the RTS game, satisfactory is like a really nice minecraft mod.
Factorio didn't have blueprints either, early on. I suspect Satisfactory will add them as it is still in early access
Technical interview methods pale in comparison to playing Factorio with someone
161–170 of 358 posts
Re: Technical interview methods pale in comparison to playing Factorio with someone
#162Earlier quoted context omitted.
But you can refactor... you can clear away everything and you get back 100% of materials
Demolishing your base and building a new one is not anything like refactoring.
Re: Technical interview methods pale in comparison to playing Factorio with someone
#163As good-intentioned as this is... it's the type of behaviour that just adds more barriers for women trying to break into tech. When hobbies like these - video games made exclusively by white men [0], played (almost) exclusively by men - are used to assess a candidate's ability as a software engineer , who do you think benefits? [0] https://factorio.com/game/about
Re: Technical interview methods pale in comparison to playing Factorio with someone
#164I am a senior engineer and have been programming for close to two decades. I picked up Factorio a few months ago and felt overwhelmed. I couldn't finish the tutorial. I think my problem is spatial relations--it is something I've always struggled with (how to arrange furniture in a room, solve a jigsaw, etc). I don't think this is a detriment to my programming ability at all--spatial relations really never enters into…
Well according to the thesis put forward here you aren’t a developer they’d want to employ . As a job seeker you need to identify these companies fast so you can avoid wasting your time on them.
If factorio interviews fill all roles with competent personnel, reduces hiring of incompetent people, etc., then it could be "good enough". Sure, you miss a lot of people who would also be good [enough].
They're not saying people who can't play factorio can't develop; it's the opposite. The hypothesis is surely that the can't+can't group has a large overlap.
Re: Technical interview methods pale in comparison to playing Factorio with someone
#165Earlier quoted context omitted.
Saying satisfactory is a nicer factorio is ignoring everything that makes factorio a good game.
I think Satisfactory is “nicer” in that it’s prettier and more user-friendly, has higher production values, etc. Not to speak for the parent comment but I took “nicer” to be a very deliberate choice instead of “better.” It is true that Factorio is currently a better game and I suspect that will be the case even when Satisfactory is complete. I don’t really think it’s intended to be a 3D Factorio (even if that’s the e…
Re: Technical interview methods pale in comparison to playing Factorio with someone
#166Earlier quoted context omitted.
Factorio is very much like programming on a good team, automation, expansion, refactoring, tooling used to solve your problems. Satisfactory is cool, but at no point do you get the "ok so I built this entire factory and now I can just replicate it modularly" - no, just place every, single, block, by, hand. To me factorio is a rethinking of the RTS game, satisfactory is like a really nice minecraft mod.
Factorio didn't have blueprints either, early on. I suspect Satisfactory will add them as it is still in early access
Now, granted, they might change their minds -- but it's hard to imagine how blueprints would work. Factorio is played on a 2D plane, with few obstacles in general and none that can't be removed; Satisfactory is played in a 3D world with immutable obstacles.
The game is tuned towards not needing blueprints. You don't need large quantities of anything, just a small amount of every item -- the complexity scales up, but the scale itself kinda doesn't. Yes, some players will attempt to turn the entire output of the map into turbo-motors, producing exactly the right amount of every ingredient, and will build their factory in the sky to avoid dealing with the terrain--
And yes, blueprints could be useful in this specific case. But that's not most players.
Re: Technical interview methods pale in comparison to playing Factorio with someone
#167As good-intentioned as this is... it's the type of behaviour that just adds more barriers for women trying to break into tech. When hobbies like these - video games made exclusively by white men [0], played (almost) exclusively by men - are used to assess a candidate's ability as a software engineer , who do you think benefits? [0] https://factorio.com/game/about
Why wouldn't a woman be able to be good at a game made by a white man?
Saying they don't like it because it was written by women is: first, sexist; second, who the hell looks up who made the game before they've played it.
Re: Technical interview methods pale in comparison to playing Factorio with someone
#168The current situation is like every company coming up with its own version of IQ test, the randomness factor is huge. if current employees of any company were to simply retake their own tests most will fail.
Re: Technical interview methods pale in comparison to playing Factorio with someone
#169For anyone interested in Factorio as well as the technical notes of optimization. I highly recommend another game: Daison Sphere Program. https://store.steampowered.com/app/1366540/Dyson_Sphere_Prog... The leading programmer uses some sophisticated ways of optimization, including: - DOP instead of OOP - Leveraging GPU for parellely calculating certain stuffs - Using a GTX 660 Ti for development Here is a technical po…
Dyson Sphere Program is so good. I haven't played Factorio yet, but I think it has all the same sorts of things that this article described. When I started playing DSP at first, I was just putting stuff anywhere. Then I realized that there are advantages in trying to make things modular in a way roughly analogous with code. At the same time though, it is very different than code, as the design is spacial, not as abst…
The curved build surface causes lots of interesting aspects to arise.
Re: Technical interview methods pale in comparison to playing Factorio with someone
#170As good-intentioned as this is... it's the type of behaviour that just adds more barriers for women trying to break into tech. When hobbies like these - video games made exclusively by white men [0], played (almost) exclusively by men - are used to assess a candidate's ability as a software engineer , who do you think benefits? [0] https://factorio.com/game/about
Isn't it racist and sexist to presume that women and POC won't play a game just because it's made by white men? How is that relevant? Is anyone else concerned over this kind of overt, casual, anti-white racism and misandry that has become socially acceptable as of late?