This is pretty tangential, but I don't understand why there isn't a roguelike framework available for Emacs. It seems like the perfect roguelike platform for playtesting and hacking on and would on-board a lot of new people into the Emacsen ecology without any real difficulty. The standard roguelike library libtocd has bindings for every other language--why not elisp?
[0] https://github.com/dungeon-mode/game
[1] https://old.reddit.com/r/emacs/comments/jar7tz/dungeonmode_f...