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Duke Nukem Forever: barely playable, not funny, rampantly offensive

arstechnica.com

11–20 of 78 posts

Re: Duke Nukem Forever: barely playable, not funny, rampantly offensive

#12
post #6

I'm not really comfortable about the fact that dozens of adult people have spent several years of their work and milions of dollars so that other people can run in virtual environment and throw shit around.

Cheap attack is cheap.

How big is entertainment sports business? How many millions of dollars do we pay individual players?

Re: Duke Nukem Forever: barely playable, not funny, rampantly offensive

#13
post #7
post #2

Its hard to trust a humorless judgement of humor. While I haven't played the game myself, I'd like to point out to the author of the article that if attempting to describe why a something isn't funny, the best weapon in your arsenal would be humor, not simply sticking up your nose in disgust (though one could mix that in). That said, a lot of the jokes in the game sound pretty straightforwardly shitty and weird. Howe…

I think that people who played Duke3d remember one of two things: badass non-stop action and a lack of bubblegum, or fantastically misogynistic humor. He clearly falls into the former category. However, even with this I fail to see how he can think it's that far off Duke3d in its humor. It was always toilet humor, we're all just older now...

> we're all just older now

This is it. I think people don't realize they've grown up and what they found funny when playing DN as a child is simply not funny anymore. After all kids are easily amused.

Re: Duke Nukem Forever: barely playable, not funny, rampantly offensive

#14
I bought the game the day of the release (having waited for it for twelve years!) and I must say it's good to be back. I agree with some points, the loading times are terrible (especially when you're killed and want to get back in the action sooner) and "boss" levels are hard with the loading times when you're dead too, but guys, it's Duke Nukem!

A point this author didn't make is that it actually feels like different teams in different era's worked on the game, some levels have very blurry low-res textures, other levels are crisp and well-designed.

And as for the "feces"? Picking it up is optional and it dind't cross my mind. You can interact with the environment 1000 times more than Halo (for instance) allows you to which is great.

It's a game for people who've waited 12 years for Duke Nukem.

Re: Duke Nukem Forever: barely playable, not funny, rampantly offensive

#15
post #11

"Did everyone really forget that Duke Nukem c1996 was also 'barely playable, not funny, rampantly offensive?'" https://twitter.com/#!/ibogost/status/80475033998327808

Short answer: No. D3D was never like that.

Long answer: If you were offended by a game where you get pixelated peeing, some strippers with streamer pasties on their boobs and a few cuss words, yes it was offensive. This is hardly comparable, though, as at the time there was nothing like it, unless you include the idiotic outrage from Mortal Kombat.

Re: Duke Nukem Forever: barely playable, not funny, rampantly offensive

#16

A game is in development hell for years. It "officially dies", then in a matter of a year or two, a sequel is whipped up by another studio using the inherited rights to the name. Did anyone really expect this to be anything besides a cheap cash-in on the last gasp of the Duke Nukem franchise?

>It "officially dies", then in a matter of a year or two, a sequel is whipped up by another studio using the inherited rights to the name.

That doesn't seem to have been the case.

The game seems to have been mostly complete in 2009 when 3D Realms ran out of cash. Gearbox negotiated with Take Two for the assets and worked with Triptych Games, made up of former 3DR employees, to finish it off.

A showreel containing art that appears in the final game was floating around the Internet in 2009, and the finished game contains an internal trailer by Triptych from 2009 which is very similar to the final game.

I really do think the released game is polished up version of the game from 2009. A half-hearted sequel would use more modern technology, and the mishmash of assets does suggest a protracted development cycle.

I suspect what Gearbox was really after was the rights to the Duke Nukem character and getting involved with DNF was just a means to that end. I suspect we'll be seeing another Duke game relatively quickly.

While the game is far from great, I don't think the game is anywhere near as bad as some reviewers would have you believe. It's just dated and disjointed. I suspect some of the overwhelming negativity is due to the continued creep of sensationalism; you simply don't get many hits for calling something a bit crap, only calling it the worst thing ever.

Re: Duke Nukem Forever: barely playable, not funny, rampantly offensive

#17

A game is in development hell for years. It "officially dies", then in a matter of a year or two, a sequel is whipped up by another studio using the inherited rights to the name. Did anyone really expect this to be anything besides a cheap cash-in on the last gasp of the Duke Nukem franchise?

> It "officially dies", then in a matter of a year or two, a sequel is whipped up by another studio using the inherited rights to the name.

This is not what happened. Please don't spread lies. The single player game is exactly what 3D Realms had developed and Triptych finished following 3DR's demise. Triptych consisted of a bunch of 3DR guys who wouldn't let the game die and spent close to a year working out of someone's house with no compensation. The work done by non-3DR/Triptych people was mainly the multiplayer and the console porting.

Re: Duke Nukem Forever: barely playable, not funny, rampantly offensive

#19
post #2

Its hard to trust a humorless judgement of humor. While I haven't played the game myself, I'd like to point out to the author of the article that if attempting to describe why a something isn't funny, the best weapon in your arsenal would be humor, not simply sticking up your nose in disgust (though one could mix that in). That said, a lot of the jokes in the game sound pretty straightforwardly shitty and weird. Howe…

I totally agree with this. The article really put me off by beginning with outright moralizing. By all means, tell me the game isn't fun to play. Tell me it's all corridors and cutscenes. Tell me it's slow and buggy. Those are things I care about. I definitely don't need to hear anybody's opinion about whether the tasteless humor is the acceptable kind of tasteless humor, or the unacceptable kind that makes fans of it "wrong". And you can clearly see that the author knows he shouldn't be doing this, since he doth spend an entire paragraph protesting too much about how it's totally his place to do this.

Re: Duke Nukem Forever: barely playable, not funny, rampantly offensive

#20
post #4

Earlier quoted context omitted.

I'd suggest you play the demo before sticking with how you're describing the article. I'm a fan of nearly all types of comedy and don't mind the mindless, 'tasteless' humor types. That said, the demo was tasteless AND unfunny. Considering Gearbox and 2K's recent track record, it's not too surprising -- they've been relatively mediocre at best lately.

Hey, I can believe that the game sucks in a painfully humorless way, never said it didn't. I'm just talking about the writing style of the article. If it was that unfunny, there should have been plenty of material in the article for the author to riff on. As is, he sounds like a straight laced bore.

Agreed such a terrible review.

I mean his first reaction was to kill the women - and then shout down the game for it - considering they explode exactly 5 seconds after the dialogue ends, so yeah, really tried to avoid that huh..

http://youtu.be/bbGihyEoOy8

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