Earlier quoted context omitted.
Thanks, pretty good explanation of a way for it to work. I don't see what advantage this implementation offers though (happy to be wrong). The game is checking with Valve to see if I am allowed to play it. I will need Valve to agree to honor my token and talk to the game appropriately in perpetuity. A third party that I sell the token to would also be relying on Valve to honor the validity of the token after I transf…
The idea would be that you could transfer your license NFT away from Steam to, say, Origin; and then the Origin release of the game would be checking with Origin’s servers instead of Valve’s. You’d delete your Steam copy of the game (which would no longer work) and install the Origin copy (which would now work.) Yes, each individual release of the game checks with some particular private corporate server, rather than…
Of course now that I go back and read one of your earlier comments, this is exactly what you were saying all along:
> People could in theory take a game license they bought through some other service supporting NFT game licenses, and move it to Steam, or vice-versa.