Raylib, a simple and easy-to-use library to enjoy videogame programming
11–20 of 37 posts
Re: Raylib, a simple and easy-to-use library to enjoy videogame programming
#12Re: Raylib, a simple and easy-to-use library to enjoy videogame programming
#13I've finished a couple projects in Raylib before and I really like it, however, the downside to Raylib for me is that there is no real documentation. You get a handful of examples an a "cheatsheet" of functions and nothing else. When you bring up the fact that Raylib's documentation is borderline non-existent the community almost takes it as a point of pride, points at the examples and goes "figure it out." This make…
I.e. if you're goal is to make a more advanced game with some polish no it's not great. On the other hand if your goal is to get some simple stuff to appear on the screen in the way you want and interact with it it's great.
Re: Raylib, a simple and easy-to-use library to enjoy videogame programming
#14I've finished a couple projects in Raylib before and I really like it, however, the downside to Raylib for me is that there is no real documentation. You get a handful of examples an a "cheatsheet" of functions and nothing else. When you bring up the fact that Raylib's documentation is borderline non-existent the community almost takes it as a point of pride, points at the examples and goes "figure it out." This make…
I think it's an important distinction - it's "easy to use" as in you can put things on the screen, play sound, etc without having to read documentation or deal with boilerplate logic/steps longer than the custom code needed. It's not "easy to use" as in Unity where you want to have some complex physics apply to some premade models with certain rendering effects so you learn where to go to get each of those things and…
Re: Raylib, a simple and easy-to-use library to enjoy videogame programming
#15I've finished a couple projects in Raylib before and I really like it, however, the downside to Raylib for me is that there is no real documentation. You get a handful of examples an a "cheatsheet" of functions and nothing else. When you bring up the fact that Raylib's documentation is borderline non-existent the community almost takes it as a point of pride, points at the examples and goes "figure it out." This make…
Re: Raylib, a simple and easy-to-use library to enjoy videogame programming
#16I've finished a couple projects in Raylib before and I really like it, however, the downside to Raylib for me is that there is no real documentation. You get a handful of examples an a "cheatsheet" of functions and nothing else. When you bring up the fact that Raylib's documentation is borderline non-existent the community almost takes it as a point of pride, points at the examples and goes "figure it out." This make…
Re: Raylib, a simple and easy-to-use library to enjoy videogame programming
#17Re: Raylib, a simple and easy-to-use library to enjoy videogame programming
#18I've finished a couple projects in Raylib before and I really like it, however, the downside to Raylib for me is that there is no real documentation. You get a handful of examples an a "cheatsheet" of functions and nothing else. When you bring up the fact that Raylib's documentation is borderline non-existent the community almost takes it as a point of pride, points at the examples and goes "figure it out." This make…
Re: Raylib, a simple and easy-to-use library to enjoy videogame programming
#19So,.i went to check out the dlang bindings on the bindings page https://github.com/raysan5/raylib/blob/master/BINDINGS.md The ones linked there 404s. But i found these bindings: https://code.dlang.org/packages/re-raylib-d?tab=info For a fork of raylib found here https://github.com/xdrie/raylib From what i can tell though, this fork is 11 commits behind the master branch but was updated a few days ago so i'm a bit con…
There is no need to maintain bindings that can be automatically generated, wich can easily get outdated if the C project is actively developped
Anyways, someone went a ahead and updated it: https://github.com/Soaku/raylib-d
Re: Raylib, a simple and easy-to-use library to enjoy videogame programming
#20I've finished a couple projects in Raylib before and I really like it, however, the downside to Raylib for me is that there is no real documentation. You get a handful of examples an a "cheatsheet" of functions and nothing else. When you bring up the fact that Raylib's documentation is borderline non-existent the community almost takes it as a point of pride, points at the examples and goes "figure it out." This make…
What did you move on to?