I'm not totally sure what the author is asking for, apart from refcounting and heap allocations that happen behind your back. In my experience async Rust is heavily characterised by tasks (Futures) which own their data. They have to - when you spawn it, you're offloading ownership of its state to an executor that will keep it alive for some period of time that is out of the spawning code's control. That means all dat…
I'm a giant Rust fanboy and have been since about 2016. So, for context, this was literally before Futures existed in Rust. But, I only work on Rust code sporadically, so I definitely feel the pros and cons of it when I switch back and forth to/from Rust and other languages. The problem, IMO, isn't about allocations or ownership. In fact, I think that a lot of the complaints about async Rust aren't even about async R…
I don't know if anybody has shown that they can't ever exist, it's just that they weren't considered necessary to get the initial async features out of the door. Rather like how you can't use impl Trait in trait method signatures either (there's definitely some generics-implications-complexity going on with that one).