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Ask HN: Do you create digital art? let's see it

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Re: Ask HN: Do you create digital art? let's see it

#42
http://gregorywieber.com/

I make a bunch of stuff from digital drawings to pixel art to 3D simulations using low level 3D frameworks like Metal. I also trained a neural net to paint like a Fauvist. Though currently my creative energy outside of work is focused largely on landscape / farm design. Well, and raising an Australian Shepherd puppy among other family things :)

Re: Ask HN: Do you create digital art? let's see it

#43
post #25

Learning to paint has been my greatest satisfaction in a tough year 2020. Never managed to be satisfied with my drawings for my whole life, I'm quite proud! https://www.instagram.com/adriengonin/ https://www.deviantart.com/saivia01

Wow those are fantastic! How did you go about learning?

Thanks! The first and biggest step was to really analyze how my favorites artists worked and to use photo references like a maniac. Taking notes, measuring, focusing on abstracting every element. For some reason I thought that painting should come "naturally" with enough practice, which is stupid.

Then I watched the course "digital painting with Craig Mullins" which is nothing short of incredible. He goes over every step of the process and share just enough art theory without being boring. I'm not sure whether it would fit absolute beginners, but it was the perfect resource for me. And his art is amazing!

Re: Ask HN: Do you create digital art? let's see it

#44
I recently started designing t-shirts aimed at gamers. It's not art, more like graphic design. I uploaded the designs to a Print on Demand (POD) service. Sales so far are zero (which is what I was expecting) but the main movitation was to improve my design skills.

Here are mockups of some of the designs:

https://postimg.cc/KkLKJkxd

What I would love to hear from anyone (especially gamers) is:

Are these designs any good or likeable? Or something you would never wear?

The game controllers are not meant to imitate actual game controllers (e.g. Xbox) but are a stylized interpretation. But I wonder if gamers prefer a copy of their favourite console controller instead of something more generic or abstract?

And for those interested in more detail...here's what I've learned so far designing t-shirts:

- Keep it simple: A design that is easy to understand and be seen from a distance can work well.

- Choice of type matters: This makes a big difference. I haven't mastered this by a long shot. Still learning and practising.

- Colour is important: finding a pleasant-looking combination of appealing colours is really hard.

Fun fact: The design with the wording 'Ready to play' was rejected by the POD service. I later discovered it was because it is a trademarked phrase!

Re: Ask HN: Do you create digital art? let's see it

#45

I do simple 3D art (accompanying my blog posts): https://brettkromkamp.com

These look really nice, are you using blender for that?

All Blender. Fantastic piece of software with a great community and ecosystem.

Re: Ask HN: Do you create digital art? let's see it

#46
post #35

I created a few fun stuff in CSS like 6 years ago: https://codepen.io/Eliteware/pen/PqKgmg https://codepen.io/Eliteware/pen/ZYBQNq https://codepen.io/Eliteware/pen/aLxGQy https://codepen.io/Eliteware/pen/ZGdrEj https://codepen.io/Eliteware/pen/aOxrOz

These are really cool! I didn’t know about the CSS-only art scene until recently but there’s so much cleverness involved, and yours are great.

Re: Ask HN: Do you create digital art? let's see it

#47

It's JavaScript; I'm not sure you'd call it "art". https://www.khanacademy.org/profile/gabrielsroka/projects https://editor.p5js.org/gabrielsroka/sketches https://www.dwitter.net/u/gabrielsroka

I can only see the renders on the first link (iPhone) but it’s a good foundation! Give yourself credit where due. There’s definitely art there, and there’s a lot to work with.

Re: Ask HN: Do you create digital art? let's see it

#50

I created this randomized cellular automata generator recently and some of the outputs are beautiful: https://lockwood.dev/automata/2020/03/28/bruteforcing-beauti...

This is neat! Our projects are very different but we presented them similarly, walking through the concept with code and examples. I'm curious about your writing process. At least for me it really helped explain what the heck I was doing by rendering out the intermediate steps.
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