This guy is wrong, plain and simple. Unforeseeable bit-copying errors caused by cosmic rays and similar circumstances, which do exist, probably account for less than a one out of every billion actual bugs/crashes experienced out there. When a bit is toggled by a cosmic ray in memory, if it hits program memory, it will with a significant frequency crash your program. Most bugs you experience daily (Word or your favori…
But at the same time, as a small developer, you have very little time to spare for support. Time spent getting the game working for one person is time not spent making a new game for everyone. You will need to develop a sense of when the time lost helping a person is not worth it, either because you won't be able to solve their problem or because they will not able to implement the fix you provide.
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Remember: It's only worth the time to do tech support if you have the chance to, in a reasonable amount of time, fix a problem and make a loyal customer. If you realize that, at the end of the road, you aren't going to end with a happy person and a working product, end the conversation as quickly and pleasantly as possible.
In that context, I think his approach is very rational. If you pushed him, he'd probably agree that more often than not the issue is in his code (even if it's just a question of inadequate error handling). However, if the problem is only seen by a single user and will be a significant investment to try and fix, then it's simply not worth the time when he could be working on a new game, a port, or even a different problem that has been seen by multiple users.