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Nodes.io – A new way to create with code

nodes.io

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Re: Nodes.io – A new way to create with code

#42
post #12

Nodes.io is looking great! *For other HN readers: If you're going to leave a message, can you ask yourself, if it's really worth to be so negative? *

I very seldom share anything of my own here for this reason. It’s cool to have high expectations but it’s really a shame how much people just dump on everything without any consideration for the intent or level of effort that went into something. It’s disheartening. I have a project I’ve just launched that I’m incredibly proud of, with all the warts a just launched thing might have, and I’ve barely mentioned it here…

Why are negative comments bad? I wouldn’t mind at all. Rudeness is not acceptable but people poking holes at your project is a good thing. People poked holes at Dropbox back in the day. Just take negative comments, grow a thick skin and move on. Please don’t hesitate one iota, would love to see your work.

The thing is, HN is a pretty safe place to test and get early feedback. Are the comments tell you it sucks? Hey, they cared enough to say it sucks, so incorporate their feedback and try again.

Most people who are negative here have high expectations or are clueless. Ignore if they are the latter kind!

Re: Nodes.io – A new way to create with code

#48
post #21

Earlier quoted context omitted.

> level of effort that went into something The level of effort that went into something is absolutely irrelevant to your users if it doesn’t solve their problem.

The people who knee-jerk complain here are not the users though. They are the people who say "I wouldn't use this, therefore it's useless".

I think it’s mostly that they think the people that seem targeted by the product would not (generally) use it.

That can be either an error on their part, a problem with the copy on the website, or a deliberate choice on the creators’ part (e.g. hobby project, I don’t care).

Re: Nodes.io – A new way to create with code

#49
This looks like Node-Red, but with less pre-made nodes, and designed to show stuff, I love the idea. Also, maybe this is a problem with my installation, but I only see one type of block "custom". If I'm supposed to use npm to install any blocks that support anything, this isn't an ideal starting point, too little information on getting started.

Looking at the examples, I'm a bit overwhelmed with how much new boilerplate code I need to remember in order to use all the fancy GUI. I like the idea of having the code be front-and-center, but if you require me to remember how to use the UI elements, why not make some of that code auto-generated based on some UI widget? I like what you have, but it's so minimalist (or brutalist as someone else pointed out) that I find the actual utility of the visual controls... disappointing.

Re: Nodes.io – A new way to create with code

#50

Tangentially related, I've been thinking about how it is somewhat difficult to describe state machines in regular textual code, and it would be nice to have a drag-and-drop visual interface for mapping out the states and transitions, then tie regular code to the transition events. Is there anything like that out there? Or a good open source diagramming library that might lend itself to prototyping this?

Yakindu comes to mind as one (if you aren't allergic to eclipse :-) )

https://www.itemis.com/en/yakindu/state-machine/

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