Earlier quoted context omitted.
I have a game on Steam, developed primarily on Linux, and providing a Linux build (in addition to Windows and Mac). Linux makes up approximately 0.5% of my sales. (Mac is about 2%, and Windows is the other ~97%) And from conversations with other developers, these are pretty standard percentages. I make and offer a native Linux build because I wanted to do it, but the financials really aren’t there to justify it from…
Basic question, if someone buys a game to run it through Proton do they look like a Windows or Linux user on your end? How would you feel about games being made available for free to Linux users if it uses Proton. If the game contributes basically nothing to your bottom line and you don't plan to support them anyways, why not? It will only grow the audience more quickly.
Valve's Proton Has Enabled 7000 Windows Games on Linux
291–300 of 333 posts
Re: Valve's Proton Has Enabled 7000 Windows Games on Linux
#292Earlier quoted context omitted.
Whirligig does not work for me with the recommended fix.
Just to make sure we're talking about the same fix, do you mean running the LAV installer first (edit: followed by selecting DirectShow in the options)? That worked for me with Proton 5.13-6.
Re: Valve's Proton Has Enabled 7000 Windows Games on Linux
#293Earlier quoted context omitted.
What's the issue with giving out kernel mode access? Almost everyone is gaming on single user systems anyways.
Doesn't giving kernel mode access mean that if the game developer's CI is hacked, an attacker could push full compromise exploits down the channel? Aren't there some security benefits from trying to confine apps to user land?
Re: Valve's Proton Has Enabled 7000 Windows Games on Linux
#294Proton is neat for sure, but unfortunately modern anti-cheat solutions expect Windows and will not allow Linux clients to connect. There's also a few games that I expected to work but simply won't launch for me, like Elder Scrolls Online. I'm a fan of the Linux desktop, but for me the easiest solution is to have a dedicated Linux PC (right now an XPS 13 Developer) and a Windows machine for playing video games. I don'…
Keep in mind that many people are interested in single player or local multiplayer that do not require anti-cheat solutions. They will hardly ever run into problems on that front.
I suspect the largest problem with Proton is that support will be biased towards recent popular titles based upon common game engines. Replicating all of Windows is not practical, Valve themselves will be most keen on supporting games they can generate revenue from, and community contributions will come from people who have an interest in getting particular titles working as well as the technical skills to contribute.
Re: Valve's Proton Has Enabled 7000 Windows Games on Linux
#295Re: Valve's Proton Has Enabled 7000 Windows Games on Linux
#296Earlier quoted context omitted.
It does create a dangerous market pressure, but entirely by accident. Valve has developed an amazing piece of software in Proton and made it freely available, but offered no support for developers. Proton is an enormous library papering over an equally enormous API gap between Windows and Linux. Normally when game developers use such components (like engines) they pay a licensing fee, so that when something breaks, i…
Proton is not a ground-up valve product. It is an implementation of WINE, a project that has been around for a long while. Valve made it pretty and easy to use, integrating wine into their launchers, but it isn't entirely their project. https://github.com/ValveSoftware/Proton
Re: Valve's Proton Has Enabled 7000 Windows Games on Linux
#297My problem with Proton is that they are not strict enough with their ratings. I see a game has "platinum" or "gold" support and think "great, this will work well!" but then I discover it crashes after alt-tab and multiplayer doesn't work at all, which I consider critical bugs. To me, the levels should be: * Paltinum - the game works as well as it does on officially supported platforms * Gold - the game works almost a…
Re: Valve's Proton Has Enabled 7000 Windows Games on Linux
#298Proton is neat for sure, but unfortunately modern anti-cheat solutions expect Windows and will not allow Linux clients to connect. There's also a few games that I expected to work but simply won't launch for me, like Elder Scrolls Online. I'm a fan of the Linux desktop, but for me the easiest solution is to have a dedicated Linux PC (right now an XPS 13 Developer) and a Windows machine for playing video games. I don'…
From a very personal point of view, I'm happy with anti-cheats not working on linux. Some of them are flat out rootkits, see valorant's anti-cheat.
Re: Valve's Proton Has Enabled 7000 Windows Games on Linux
#299Earlier quoted context omitted.
VAC doesn't work fine. For the last 18 months, TF2 has been infested with aimbots that make the game unplayable on any public server. That doesn't mean it should be more invasive, but it doesn't work fine.
Considering the complete lack of attention TF2 gets from valve I wouldn't consider it a fair reflection of VAC's effectiveness. It had been infested for ages before a media outcry about the bigoted chat spam finally spurred valve into action, yet all they did was ban f2p accounts from using chat.
Re: Valve's Proton Has Enabled 7000 Windows Games on Linux
#300Earlier quoted context omitted.
I don't play CS that much but afaik aimbots are there as well. I know that it has manual reports/user review systems so I imagine VAC is not effective as an automated tool
Counter-Strike has a bunch of anti-cheat systems, but they solve different problems (VAC, Overwatch, Prime Matchmaking, and VACNet). These systems all work together and I'd say it's pretty effective. TF2 could do with the same. But my original point is that you don't need Kernel based spyware to do anti-cheat.