Earlier quoted context omitted.
These are exposed to the Linux filesystem, right? Can you just add a symlink?
Yes, but it would be nice if the Steam Client did that for us.
Valve's Proton Has Enabled 7000 Windows Games on Linux
241–250 of 333 posts
Re: Valve's Proton Has Enabled 7000 Windows Games on Linux
#242Earlier quoted context omitted.
I have bought many native Linux games that simply don’t launch, but run perfectly in Proton. Companies also stop updating their Linux ports often. There is so little market pressure to support Linux in the first place that Proton’s effect is basically irrelevant. Most Linux ports sucked anyway and often Proton performs better including with things like Unity games, so no big loss.
> I have bought many native Linux games that simply don’t launch, but run perfectly in Proton. Companies also stop updating their Linux ports often They also stop updating their Windows versions, the main difference is that Microsoft cares a bit more about backwards compatibility than the vast majority of Linux desktop developers.
On the other hand Wine probably has better backwards compatibility with old Windows games that Windows does in many cases.
Re: Valve's Proton Has Enabled 7000 Windows Games on Linux
#243Earlier quoted context omitted.
Cheats themselves are basically rootkits, and you can't beat a rootkit when you are running on top of it. Anti-cheat pretty much has to be like this. Server side enforcement is not only heavy, but has much of the same problems as the client side. It's running on a layer even higher than the client side anti-cheat. How can you tell if someone is running an aimbot or just has good aim? Sure if they do something outrigh…
Server side doesn't violate user's system with rootkits. How to detect things with good level of correctness using server side AI is a good question. But it's a much better problem to solve than how to add even more privacy invasive malware on the user's system. > How can you tell if someone is running an aimbot or just has good aim? That's the point. I don't care. As long as the game is enjoyable. And I'm sure AI ca…
14:22:01 *Shmerl has joined the game
14:22:02 [DefinitelyNotAnAimbot] headshots Shmerl
14:22:05 [AnotherTotallyHumanPlayer] headshots Shmerl
14:22:07 [DefinitelyNotAnAimbot] headshots Shmerl
14:22:07 DefinitelyNotAnAimbot is on a killing spree!
14:22:10 *Shmerl has left the serverRe: Valve's Proton Has Enabled 7000 Windows Games on Linux
#244Re: Valve's Proton Has Enabled 7000 Windows Games on Linux
#245Earlier quoted context omitted.
> My only complaints are that steam uses arbitrary numbers instead of human readable labels for emulated AppData folders. Yeah, it's a chore. Sadly there really isn't a better option. The only option I can think of is to use the game's localizable name, but that gets pretty ugly very quickly (consider the ".HACK" series). Another option would be to re-use the game's data folder name, but that gets hairy with stuff li…
They could just add a open save game folder in file browser. Would solve most of the cases.
I agree it should be rare, though I have had to do it for stuff that I wouldn't consider to be too advanced (using mods) but it's fair to say that it's still uncommon in the grand scheme of things since most games have a decent UI for handling mods already.
I maybe need to get to a game folder... three times a year? The only time it was more than that was when a modder I really liked stopped publishing releases outside of github so you had to copy them to the right place manually.
Re: Valve's Proton Has Enabled 7000 Windows Games on Linux
#246Earlier quoted context omitted.
Wayland with Nvidia works in fedora 33, you just have to un-blacklist the driver.
I'll have to take a look at that later- thanks! Every time I revisit this there's some issue.
Re: Valve's Proton Has Enabled 7000 Windows Games on Linux
#247There are unofficial forks of Proton doing important work too.
Re: Valve's Proton Has Enabled 7000 Windows Games on Linux
#248Earlier quoted context omitted.
Conversely, if proton is creating a much larger linux gamer market (its on of the big reasons I switched to linux as my daily driver), might this new market not soon be able to exert pressure on developers for first-class linux ports? Bit of a potential chicken and egg problem with developers supporting linux natively that proton might help solve.
>> for first-class linux ports? I don't want ports. I want proper linux clients developed alongside the other clients, which is relatively easy under tools like unity. Every developer gives lip service to "maybe linux later" but they never do it. If they aren't doing cross-platform development from day one there is next to zero chance of them doing it later in the dev cycle when such things are far more expensive. Wh…
we can't even get MS office or Adobe to port to linux. Open Source coders have done well to get us somewhat working alternatives. (LibreOffice, Krita and Blender come to mind)
I've had good luck with Proton. It makes me not have to use a second machine for games.
Re: Valve's Proton Has Enabled 7000 Windows Games on Linux
#249Earlier quoted context omitted.
Modern "anti-cheat" solutions are invasive rootkits. I have no interest in running that on my computer for that purpose. I wish they'd invest more in server side AI instead to handle this, but it's much easier for them to simply put more malware on the client side. Some developers aren't even denying that it's nasty, but excuse it with "no one cares anyway" or "we already could snoop on you, so don't complain if we m…
not sure why you are downvoted. You speak the truth, and as usual get downvoted without a reply. multiplayer game have the choices: a) ship game with malware/trojan to try to prevent cheats, or b) open up for cheats (even if client side only, like see trhu walls) Most popular games chose option A (and still fail preventing both client side and remote hacks)
Re: Valve's Proton Has Enabled 7000 Windows Games on Linux
#250Earlier quoted context omitted.
> My only complaints are that steam uses arbitrary numbers instead of human readable labels for emulated AppData folders. Yeah, it's a chore. Sadly there really isn't a better option. The only option I can think of is to use the game's localizable name, but that gets pretty ugly very quickly (consider the ".HACK" series). Another option would be to re-use the game's data folder name, but that gets hairy with stuff li…
They could just add a open save game folder in file browser. Would solve most of the cases.