Proton is the reason I moved from a Windows + MacOS machine to GNU/Linux full time. I understand the concern that some hardcore enthusiasts might have about it making devs lazy when it comes to developing native ports but to be honest I don't care. I am just glad to have a simple method of gaming on GNU/Linux. Proton plus Lutris and the slew other tools that have come out in recent years has made the transition to GN…
> making devs lazy when it comes to developing native ports Is this first order thinking? Whereas second order thinking might be "with Proton enabling an order of magnitude more users that enjoy PC gaming to move to Linux, studios might consider improving the PC gaming experience further with more native ports/testing directly on Linux?" I don't know if that's how things could play out, but it seems logical to me.
Valve's Proton Has Enabled 7000 Windows Games on Linux
51–60 of 333 posts
Re: Valve's Proton Has Enabled 7000 Windows Games on Linux
#52Re: Valve's Proton Has Enabled 7000 Windows Games on Linux
#53And _if_ that's true, I'm sad about the credits not going to the Wine team.
Re: Valve's Proton Has Enabled 7000 Windows Games on Linux
#54Proton is the reason I moved from a Windows + MacOS machine to GNU/Linux full time. I understand the concern that some hardcore enthusiasts might have about it making devs lazy when it comes to developing native ports but to be honest I don't care. I am just glad to have a simple method of gaming on GNU/Linux. Proton plus Lutris and the slew other tools that have come out in recent years has made the transition to GN…
> making devs lazy when it comes to developing native ports Is this first order thinking? Whereas second order thinking might be "with Proton enabling an order of magnitude more users that enjoy PC gaming to move to Linux, studios might consider improving the PC gaming experience further with more native ports/testing directly on Linux?" I don't know if that's how things could play out, but it seems logical to me.
that does not match the historical experience of studios doing absolutely terrible ports of console exclusives to MS Windows, stuff like games where you can't rebind your keys and a qwerty layout is assumed, FPS is fixed at 30, etc etc
Re: Valve's Proton Has Enabled 7000 Windows Games on Linux
#55Re: Valve's Proton Has Enabled 7000 Windows Games on Linux
#56Earlier quoted context omitted.
I think SteamOS was mostly a political play, at the time microsoft looked like it was turning windows into a walled garden platform.
I think that was a large reason. Additionally the OUYA had some mind share and Valve was pushing Steam Machines and their Steam link so a non windows OS to run on them made sense. On reflection perhaps the Steam Machines and link were a response to the Windows Store as well but I cant remember the timelines that well.
Good news is that didn't happen and Valve continued to improve gaming on Linux for everyone for free anyways.
Re: Valve's Proton Has Enabled 7000 Windows Games on Linux
#57Earlier quoted context omitted.
The games I mean. I guess I'm in the wrong topic here, but if you play those games, you implicitly have to trust their secret code on your network. User account and all. Obviously most here have done that a long time ago and don't even give it a second thought. This is normal in these times of Windows and Facebooks, but I still care.
I believe Valve is working on Flatpak sandboxing for games. If this happen that would be one more reason to game on Linux instead of Windows. It's not as good as open source but let's be real, you'll never get AAA open source games. Games don't need to access personal data (such as contact, phone number, photos, files, private messages, etc.) so with strong sandboxing I guess it could be a okay solution privacy-wise
Re: Valve's Proton Has Enabled 7000 Windows Games on Linux
#58But with no official support there is no guarantee it will continue to work with updates. There is no promise to even try to make it work if it breaks. And that's the major stuff. Imagine spending 20, 30, or 60 dollars on a game that can break at any moment and know there will be zero support waiting for you. And that's hard breaks. Performance hiccups will be given zero attention by the developers.
There is all this talk that Proton will make people want to develop native Linux ports but I don't see any data or logic to back that up.
Re: Valve's Proton Has Enabled 7000 Windows Games on Linux
#59Proton is the reason I moved from a Windows + MacOS machine to GNU/Linux full time. I understand the concern that some hardcore enthusiasts might have about it making devs lazy when it comes to developing native ports but to be honest I don't care. I am just glad to have a simple method of gaming on GNU/Linux. Proton plus Lutris and the slew other tools that have come out in recent years has made the transition to GN…
> making devs lazy when it comes to developing native ports Is this first order thinking? Whereas second order thinking might be "with Proton enabling an order of magnitude more users that enjoy PC gaming to move to Linux, studios might consider improving the PC gaming experience further with more native ports/testing directly on Linux?" I don't know if that's how things could play out, but it seems logical to me.
I like proton. I really like being able to play subnautica. But every time a game updates I cringe a little because I know any new linux-related bugs are more my problem than theirs. I would much rather have game developers treat linux users as full customers.
Re: Valve's Proton Has Enabled 7000 Windows Games on Linux
#60Proton is the reason I moved from a Windows + MacOS machine to GNU/Linux full time. I understand the concern that some hardcore enthusiasts might have about it making devs lazy when it comes to developing native ports but to be honest I don't care. I am just glad to have a simple method of gaming on GNU/Linux. Proton plus Lutris and the slew other tools that have come out in recent years has made the transition to GN…
> making devs lazy when it comes to developing native ports Is this first order thinking? Whereas second order thinking might be "with Proton enabling an order of magnitude more users that enjoy PC gaming to move to Linux, studios might consider improving the PC gaming experience further with more native ports/testing directly on Linux?" I don't know if that's how things could play out, but it seems logical to me.