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Valve's Proton Has Enabled 7000 Windows Games on Linux

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Re: Valve's Proton Has Enabled 7000 Windows Games on Linux

#41
post #6
post #4

Proton is the reason I moved from a Windows + MacOS machine to GNU/Linux full time. I understand the concern that some hardcore enthusiasts might have about it making devs lazy when it comes to developing native ports but to be honest I don't care. I am just glad to have a simple method of gaming on GNU/Linux. Proton plus Lutris and the slew other tools that have come out in recent years has made the transition to GN…

How good does this work with things like Oculus Quest, SteamVR, etc.? Are there any performance implications?

Maybe the Valve Index works through SteamVR ?

For oculus it won't work because it requires the oculus windows app.

(Even when you use SteamVR with an Oculus, actually it's using Oculus app behind)

There are also some projects to reverse-engineer / implement open tracking for VR headsets : https://monado.freedesktop.org/#supported-hardware

Re: Valve's Proton Has Enabled 7000 Windows Games on Linux

#42

It's a bit of a shame that Valve pretty much abandoned their Steam OS/Steam Machine endeavor, even if focusing on just one component (Proton) is arguably better than just having to deal with an entire distribution. That said, I'm routinely amazed at how good Proton has gotten at running Windows games. I've still got dual boot for some stubborn stragglers, but the vast majority of my library runs just fine on Linux.

I think SteamOS was mostly a political play, at the time microsoft looked like it was turning windows into a walled garden platform.

I think that was a large reason.

Additionally the OUYA had some mind share and Valve was pushing Steam Machines and their Steam link so a non windows OS to run on them made sense.

On reflection perhaps the Steam Machines and link were a response to the Windows Store as well but I cant remember the timelines that well.

Re: Valve's Proton Has Enabled 7000 Windows Games on Linux

#43
post #16

Earlier quoted context omitted.

What did you mean? Because Proton is pretty much what this news is about so I'm a bit confused.

The games I mean. I guess I'm in the wrong topic here, but if you play those games, you implicitly have to trust their secret code on your network. User account and all. Obviously most here have done that a long time ago and don't even give it a second thought. This is normal in these times of Windows and Facebooks, but I still care.

Play a silly game and get hacked, It's a perfect trojan scenario, it's the oldest trick in the book. Now take 7000 chances, what are the odds? I can't believe this being downvoted so bad for raising this concern. screw you guys, i'm going home.

Re: Valve's Proton Has Enabled 7000 Windows Games on Linux

#44

Proton is a very impressive project and works with many titles that I've tried. For anyone not well acquainted with it and wanting to try games not part of Steams official compatibility list, look at https://www.protondb.com/ , think of it as similar to Wine DB. For unsupported games, I usually use GloriousEggroll's custom build: https://github.com/GloriousEggroll/proton-ge-custom . This "fixes" many games, especiall…

I've had issues getting controllers to show up for Remote Play on Windows too, so I'm not sure that's a Proton problem.

I've experienced similar in Windows, where the remote controller does show up but both players become Player 1. However, the stream itself always works and doesn't with proton, although it's been months since I've tried.

True though, this functionality could do with fixing on the Windows side before we can expect it to work via proton.

Re: Valve's Proton Has Enabled 7000 Windows Games on Linux

#45

It's a bit of a shame that Valve pretty much abandoned their Steam OS/Steam Machine endeavor, even if focusing on just one component (Proton) is arguably better than just having to deal with an entire distribution. That said, I'm routinely amazed at how good Proton has gotten at running Windows games. I've still got dual boot for some stubborn stragglers, but the vast majority of my library runs just fine on Linux.

I would not count steam machines out just yet. I wouldn't be surprised if the number one complaint about Steam Machines/OS was the limited library of games. Maybe they decided to just take some time and focus on Proton and then consider reviving the Steam Machines.

Yup. Valve is putting serious effort into Proton and there are a number of reasons I can think of including Valve loves Linux, Valve thinks that the Linux market is/can be profitable, Valve wants to keep its non-Windows options available if only to threaten Microsoft. However a next generation of Steam machines definitely seems like it would be present on that list.

Re: Valve's Proton Has Enabled 7000 Windows Games on Linux

#46

It's a bit of a shame that Valve pretty much abandoned their Steam OS/Steam Machine endeavor, even if focusing on just one component (Proton) is arguably better than just having to deal with an entire distribution. That said, I'm routinely amazed at how good Proton has gotten at running Windows games. I've still got dual boot for some stubborn stragglers, but the vast majority of my library runs just fine on Linux.

SteamOS development was only contracted-out by Valve and while many like the notion of it, SteamOS is barely different than building a Linux machine and setting Big Picture Mode to execute on startup.

Really? I thought it was developed in-house. From what I understand much of their company was focused around Linux at the time (Steam, SteamOS, Hardware, Source engine port, L4D2, etc...).

Re: Valve's Proton Has Enabled 7000 Windows Games on Linux

#47
post #4

Proton is the reason I moved from a Windows + MacOS machine to GNU/Linux full time. I understand the concern that some hardcore enthusiasts might have about it making devs lazy when it comes to developing native ports but to be honest I don't care. I am just glad to have a simple method of gaming on GNU/Linux. Proton plus Lutris and the slew other tools that have come out in recent years has made the transition to GN…

> making devs lazy when it comes to developing native ports Is this first order thinking? Whereas second order thinking might be "with Proton enabling an order of magnitude more users that enjoy PC gaming to move to Linux, studios might consider improving the PC gaming experience further with more native ports/testing directly on Linux?" I don't know if that's how things could play out, but it seems logical to me.

Not for me personally, but I have seen a lot of kickback from some people on other forums. Although that could just be the audience. But I honestly think that if Proton gets 80-90% of the work done for devs most probably won't bother trying to make a native port, but I also go back and forth part of me likes to think that if there is a strong non-windows or macOS alternative companies will pay more attention to it.

Re: Valve's Proton Has Enabled 7000 Windows Games on Linux

#48
post #15

EAC (Easy Anti-Cheat) is the main reason why I've not switched from Windows to a full-time Linux desktop. While EAC does include support for Linux[1], it's up to the developer/publisher to enable it. 1. https://www.easy.ac/en-us/support/game/guides/os/ edit: Included EACs unabbreviated form as well as a link to supported operating systems.

EAC is also spyware which installs a Kernel driver with privileged access. Valve's VAC works fine without this invasive tech.

Re: Valve's Proton Has Enabled 7000 Windows Games on Linux

#49
post #16

Earlier quoted context omitted.

What did you mean? Because Proton is pretty much what this news is about so I'm a bit confused.

The games I mean. I guess I'm in the wrong topic here, but if you play those games, you implicitly have to trust their secret code on your network. User account and all. Obviously most here have done that a long time ago and don't even give it a second thought. This is normal in these times of Windows and Facebooks, but I still care.

There never was a time when the majority of games were open source, all the way back to 8-bit home computers. This was long before Windows, Facebook or an open source UNIX flavour even existed.

Re: Valve's Proton Has Enabled 7000 Windows Games on Linux

#50
post #16

Earlier quoted context omitted.

What did you mean? Because Proton is pretty much what this news is about so I'm a bit confused.

The games I mean. I guess I'm in the wrong topic here, but if you play those games, you implicitly have to trust their secret code on your network. User account and all. Obviously most here have done that a long time ago and don't even give it a second thought. This is normal in these times of Windows and Facebooks, but I still care.

I believe Valve is working on Flatpak sandboxing for games. If this happen that would be one more reason to game on Linux instead of Windows.

It's not as good as open source but let's be real, you'll never get AAA open source games.

Games don't need to access personal data (such as contact, phone number, photos, files, private messages, etc.) so with strong sandboxing I guess it could be a okay solution privacy-wise

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