Earlier quoted context omitted.
Because C is not machine code or even assembly language it must be compiled. Not only might the compiler not be as opportunistic about improving the human written code, but it might not fully utilize the machine's full capabilities if the compiler does not understand the complete instruction set that is available or other things like memory and different levels of cache. The compiler might not even provide access to…
Compiler engineer here. In practice, compilers for higher-level languages often have a lot of difficulty getting anywhere close to the efficiency of comparable C code. If you take Python, for example, you have to do a lot of inlining to eliminate various abstractions. Inlining is actually non-trivial. Yes, inlining, by itself, is an easy program transformation, but knowing where to inline to get the best performance…
I've had a lot of conversations with javascript engineers over the years who've argued to me that well tuned JS will be nearly as fast as the equivalent C code. I've written plenty of little toy benchmarks over the years, and in my experience they're partly right. Well written JS code in V8 can certainly run fast - sometimes around half the speed of C code. But a massive performance gap opens up when you use nontrivial data structures. Nested fields, non-uniform arrays, trees, and so on will all cripple javascript's performance when compared to C's equivalent of simple embedded nested structs. If you couple clean C data structures with allocation-free hot paths from arenas, the performance of C will easily hit 10-20x the performance of the equivalent JS code.
From memory my plain text based operational transform code does ~800k transforms / second in javascript. The equivalent C code does 20M/second. The C implementation is about twice as many lines of code as the JS version though.
(The code in question: https://github.com/ottypes/text-unicode/blob/master/lib/type... / https://github.com/ottypes/libot )