Earlier quoted context omitted.
Well the blog post states they use a generative model. If that means what I think that means, they are doing in audio what folks have done in images which is sketch where a rabbit should be and have the model generate a rabbit there. Great encoding because the notion of 'rabbit-ness' is in the model not the data. Again, assuming I understand correctly, that isn't a "trans coder" that is "here is a seed, generate what…
From that I would naively expect that the performance of the codec could be very language dependent. It would be interesting to see how well it does in other languages.
Lyra audio codec enables high-quality voice calls at 3 kbps bitrate
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Re: Lyra audio codec enables high-quality voice calls at 3 kbps bitrate
#152Earlier quoted context omitted.
Most landline networks are also digital now for exchange to exchange communications, so even those will be packet based
Not all packets are created equal. ATM (Asynchronous Transfer Mode) cells have a fixed 48-byte payload, but IP (Internet Protocol) packets have longer headers and variable-length payloads up to about 1500 bytes. ATM is designed for low latency audio transfer, whereas IP incentivizes using bigger packets to reduce overhead at the expense of more latency.
Re: Lyra audio codec enables high-quality voice calls at 3 kbps bitrate
#153What I want to know is whether Lyra takes any longer to encode than the alternatives. Because as far as I can tell, nobody cares in the slightest about latency. Phone calls are getting to be like writing postcards to each other. Speak in a whole paragraph. Wait several seconds for the latency to clear. Then the other party responds with a whole paragraph, waits several seconds for the latency to clear... Improvements…
I had the pleasure of using a real landline just before the pandemic. Honest wire-to-wire connection between two ranches, so no silly VOIP steps between. It was fantastic. You don't appreciate how much latency is destroying our ability to communicate verbally until you go back to the old way. One example is arguing. It's no wonder people used to be able to argue with one another on a telephone. You could raise your v…
Re: Lyra audio codec enables high-quality voice calls at 3 kbps bitrate
#154Earlier quoted context omitted.
Just disable VoIP or disconnect from WiFi.
Isn't the actual phone network packet-switched and running over fibre optics now anyway? I don't think you can get a literally analog phone call anymore can you?
Re: Lyra audio codec enables high-quality voice calls at 3 kbps bitrate
#155Re: Lyra audio codec enables high-quality voice calls at 3 kbps bitrate
#156What I want to know is whether Lyra takes any longer to encode than the alternatives. Because as far as I can tell, nobody cares in the slightest about latency. Phone calls are getting to be like writing postcards to each other. Speak in a whole paragraph. Wait several seconds for the latency to clear. Then the other party responds with a whole paragraph, waits several seconds for the latency to clear... Improvements…
Re: Lyra audio codec enables high-quality voice calls at 3 kbps bitrate
#157Microsoft also just announced a 6kbps advanced audio codec: https://techcommunity.microsoft.com/t5/microsoft-teams-blog/...
Re: Lyra audio codec enables high-quality voice calls at 3 kbps bitrate
#158Re: Lyra audio codec enables high-quality voice calls at 3 kbps bitrate
#159After reading vidarh's comment below ("The biggest challenge with evaluating all of these, is that once you've listened to a comprehensible version of one of these samples, they all sound more intelligible."), I recommend trying to listen to the Lyra version first, then listen to the original next. It actually does sound very strange when you don't have the true audio parsed in your head already. I'm not sure if I wo…