Here’s a little plug for my first and only MUD I ever seriously played: VikingMUD https://www.vikingmud.org/ Viking started out in the good old days on MudOS, and later moved to DGD, after an extremely long porting process. Both drivers implement the LPC language, but DGD is a lot more minimal in what it provides out of the box, and has a few concepts that MudOS doesn’t, like an easy way to save the state of the runn…
Multi-User Dungeons (MUDs): What Are They? and How to Play
91–100 of 135 posts
Re: Multi-User Dungeons (MUDs): What Are They? and How to Play
#92Old-school MUDs are alright, but I'd love to see a modern reinterpretation of them that rethinks the interfaces and offers more democratized tools. For instance, I'd love rooms that could be populated with sounds, images, environmental effects, day/night cycles, and text effects. This would be purely ornamental and could be done in a way to support backward compatibility with text-only views, as I'd want to keep this…
Re: Multi-User Dungeons (MUDs): What Are They? and How to Play
#93Re: Multi-User Dungeons (MUDs): What Are They? and How to Play
#94My MUD of choice was DiscworldMUD ( http://discworld.starturtle.net/lpc/ ), based on the works of Terry Pratchett and which has been actively developed for nigh on 30 years. The setting is wonderfully flavorful and the world is huge and lovingly detailed. It's such great fun to get lost in one of the giant towns and see what you stumble across. Check out this map of what its biggest city, Ankh-Morpork, looks like: ht…
I obviously found the game very enjoyable and memorable. If I had more free time, I'd love to pick it up again someday.
Re: Multi-User Dungeons (MUDs): What Are They? and How to Play
#95MUDs may be history to most people, but at Iron Realms we still have five commercial MUDs running live with dedicated paid staff on each constantly working to improve the gameplay and enlarge the already massive worlds. Honestly, it's pretty surprising to me, as when I launched our first one - Achaea - in 1997 right around when Ultima Online launched, I gave us five years. https://ironrealms.com
Since you run the place, I'll state here that it would be nice if I could look at your web site and decide if I'm interested before being hit with a pop-up window asking me to sign up for a newsletter. How do I know if I want your newsletter, if I haven't figured out what your product is? Window closed. Sale lost.
Re: Multi-User Dungeons (MUDs): What Are They? and How to Play
#96Does anyone remember the intermud system ? https://muds.fandom.com/wiki/InterMUD Back in the day we hooked all our muds together so people could communicate across realities.. things were more open back then.
For sure! There even is an everything-old-is-new-again iteration of that called Grapevine.haus
Re: Multi-User Dungeons (MUDs): What Are They? and How to Play
#97Here’s a little plug for my first and only MUD I ever seriously played: VikingMUD https://www.vikingmud.org/ Viking started out in the good old days on MudOS, and later moved to DGD, after an extremely long porting process. Both drivers implement the LPC language, but DGD is a lot more minimal in what it provides out of the box, and has a few concepts that MudOS doesn’t, like an easy way to save the state of the runn…
i didn't realize that MudOS didn't have runtime compilation. i thought all LPmuds had that. it was the feature that i miss the most from newer programming languages, and it's a reason why i still prefer pike (which is based on LPC) and old languages like smalltalk and lisp which also offer that.
Re: Multi-User Dungeons (MUDs): What Are They? and How to Play
#98If anyone is interested in a modern / updated LamdaMOO server check out ToastStunt: https://github.com/lisdude/toaststunt
Re: Multi-User Dungeons (MUDs): What Are They? and How to Play
#99Old-school MUDs are alright, but I'd love to see a modern reinterpretation of them that rethinks the interfaces and offers more democratized tools. For instance, I'd love rooms that could be populated with sounds, images, environmental effects, day/night cycles, and text effects. This would be purely ornamental and could be done in a way to support backward compatibility with text-only views, as I'd want to keep this…
i am interested in creating an audio-only MUD. (like what an audio-book is to books). keep the text, but get a narrator with a dramatic voice. add sound effects, different NPC voices, voice input.
Re: Multi-User Dungeons (MUDs): What Are They? and How to Play
#100I give Gemstone III and Dragonrealms full credit for my current typing speed. And I remember setting up a local TinyMUD instance for my friends on the school network then creating all sorts of weird items and creatures to mess with them. It's funny... These games largely didn't have graphics (you could argue some of the more advanced interfaces like with Simutronics stuff did). Yet I have vivid memories of specifics…