Live data from Hacker News

Multi-User Dungeons (MUDs): What Are They? and How to Play

medium.com

41–50 of 135 posts

Re: Multi-User Dungeons (MUDs): What Are They? and How to Play

#42
I learned C and OO programming on LPMuds, and wrote my first reasonably large, widely-used software that I believe was used on a few different sites: hands.

When I helped launch a new MUD (name lost to time) I was disappointed at how poor the out-of-the-box support was for syntax like "take bag from chest".

Unfortunately my software engineering skills were non-existent, so I'm sure when I finally retired from MUDding there were still plenty of bugs, but I have vague hopes my code is still floating around out there. If anyone sees the name "Wolflord" in LPC code related to game object handling, please let me know!

Re: Multi-User Dungeons (MUDs): What Are They? and How to Play

#43

MUDs may be history to most people, but at Iron Realms we still have five commercial MUDs running live with dedicated paid staff on each constantly working to improve the gameplay and enlarge the already massive worlds. Honestly, it's pretty surprising to me, as when I launched our first one - Achaea - in 1997 right around when Ultima Online launched, I gave us five years. https://ironrealms.com

Woah, Sarapis! I've seen MUDs discussed here on HN before but never Achaea. I wouldn't be who I am today without having played that game. Thank you for so many years of fun.

Re: Multi-User Dungeons (MUDs): What Are They? and How to Play

#44

I learned C and OO programming on LPMuds, and wrote my first reasonably large, widely-used software that I believe was used on a few different sites: hands. When I helped launch a new MUD (name lost to time) I was disappointed at how poor the out-of-the-box support was for syntax like "take bag from chest". Unfortunately my software engineering skills were non-existent, so I'm sure when I finally retired from MUDding…

Hey those kinds of rad handles are making a comeback. You should consider adpting Wolflord again

- gota, previously NukeBombz

Re: Multi-User Dungeons (MUDs): What Are They? and How to Play

#45
post #44

I learned C and OO programming on LPMuds, and wrote my first reasonably large, widely-used software that I believe was used on a few different sites: hands. When I helped launch a new MUD (name lost to time) I was disappointed at how poor the out-of-the-box support was for syntax like "take bag from chest". Unfortunately my software engineering skills were non-existent, so I'm sure when I finally retired from MUDding…

Hey those kinds of rad handles are making a comeback. You should consider adpting Wolflord again - gota, previously NukeBombz

What replaced them?

Re: Multi-User Dungeons (MUDs): What Are They? and How to Play

#46
post #29

Way back in the day (1985) I was figuring out how to do timeslicing on a 4MHz Z80, and once I had it working on multiple terminals I slung a simple MUD on it (Shades). Connecting it to a couple of modems (this was the days when BB's were the thing) got people playing, at which point British Telecom's Prestel/Micronet decided they'd like to run it on their system. The demand was sufficient that it kept crashing the en…

Thank you for sharing, awesome read!

Re: Multi-User Dungeons (MUDs): What Are They? and How to Play

#47
post #32
post #30

Earlier quoted context omitted.

Wait, so people not only still play, but also actually pay for MUDs? OTOH, I managed to find the price list and seems to be quite heavily pay to win...

(context: I played Achaea without access to a source of cash) Back when I played, you could buy "artefacts" with real money, but they were less "pay to win" and more "pay for convenience". They were definitely far more than mere cosmetic items, but it was more than possible to play without ever buying one. Though I was always, always jealous when I saw somebody using wings. Those things took you to a kind of cloud te…

Yup, Duanathar. It was especially fun when the Clouds were strategically used during raids and skirmishes, people found a lot of creative uses for it.

Re: Multi-User Dungeons (MUDs): What Are They? and How to Play

#48
Here’s a little plug for my first and only MUD I ever seriously played: VikingMUD

https://www.vikingmud.org/

Viking started out in the good old days on MudOS, and later moved to DGD, after an extremely long porting process. Both drivers implement the LPC language, but DGD is a lot more minimal in what it provides out of the box, and has a few concepts that MudOS doesn’t, like an easy way to save the state of the running game, and dynamic recompilation, so you theoretically should never have to reboot the MUD.

I still remember making my first character into a wizard at level 20, and playing my first character up to max player level (29). A lot of the old items have been supplanted by newer stuff (Great Hammer of War and Anduril, I will miss you!), but it was still a fun game last I played. I don’t think there are many players online anymore, but I’d love to see the game revived.

https://en.wikipedia.org/wiki/LPMud

https://mud.fandom.com/wiki/LPMud

https://mud.fandom.com/wiki/LPC

https://mud.fandom.com/wiki/MudOS

https://muds.fandom.com/wiki/Dworkin%27s_Game_Driver

Re: Multi-User Dungeons (MUDs): What Are They? and How to Play

#49
Any ideas on a mud experience that would work in a co-op after work setting?

Would be awesome to experience an interactive story like this with your colleagues!

Dragonrealms was awesome, however I didn’t have a CC so I had to restart from scratch every seventh day or something.

Post reply on HN