Stadia undershot to the tune of “hundreds of thousands” of users
1–10 of 15 posts
Re: Stadia undershot to the tune of “hundreds of thousands” of users
#2Just because it’s possible to stream realtime input and response, that doesn’t mean generations that grew up with physical devices are coming along for the ride without trust in the platform.
Re: Stadia undershot to the tune of “hundreds of thousands” of users
#3Stadia is an unmitigated disaster outside of playing Cyberpunk and I’ve been a longtime fan of the streaming games concept - I was an early fan of OnLive and used the GeForce Now beta regularly. It’s ultimately a case study in how investing only in tech isn’t necessarily customer obsessed.
Re: Stadia undershot to the tune of “hundreds of thousands” of users
#4I think the failure was most in the inability to explain to the consumer why they’re just buying a controller. The past year being a disaster probably didn’t help with any plans to market bringing it to a friends house to play together or whatever. Just because it’s possible to stream realtime input and response, that doesn’t mean generations that grew up with physical devices are coming along for the ride without tr…
Re: Stadia undershot to the tune of “hundreds of thousands” of users
#5Hopefully someone will decompile the firmware of the stadia controller. Then I would have at least a cool hackable hardware piece
Re: Stadia undershot to the tune of “hundreds of thousands” of users
#6It’s honestly extremely funny to see Google burn millions in R&D on the AMD hardware, Linux porting tools and runtime, as well as the improvements to WebRTC while their competitors just used AWS GPU instances (like Shadow) or their own GPU farms (GeForce Now) running Windows to run games with little modification. Stadia is an unmitigated disaster outside of playing Cyberpunk and I’ve been a longtime fan of the stream…
Re: Stadia undershot to the tune of “hundreds of thousands” of users
#7It’s honestly extremely funny to see Google burn millions in R&D on the AMD hardware, Linux porting tools and runtime, as well as the improvements to WebRTC while their competitors just used AWS GPU instances (like Shadow) or their own GPU farms (GeForce Now) running Windows to run games with little modification. Stadia is an unmitigated disaster outside of playing Cyberpunk and I’ve been a longtime fan of the stream…
In what way is Stadia an "unmitigated disaster"? The people I know that actually have it are (to my suprise) quite happy with it.
Re: Stadia undershot to the tune of “hundreds of thousands” of users
#8Would it be good to put a cap on how much cash corporations are allowed to retain on their books? I'm sure they would find a way to game it somehow but might not be a bad idea at least in principle
Re: Stadia undershot to the tune of “hundreds of thousands” of users
#9I understood that Stadia sales ended up being limited because the main deal they offered was being taken up too quickly. If anything - with the Playstation/Xbox timing - they should have doubled down on the gap and gone all-out to build a customer base.
Definitely feels like they wasted that opportunity and are now going to have to compete much more directly with the existing consoles.
Re: Stadia undershot to the tune of “hundreds of thousands” of users
#10"Negative latency" comes to mind.