Earlier quoted context omitted.
Yep, small disciplined commits take valuable time. If you rarely revert or get other benefits from them they might be a net loss for you. Especially in solo projects when you can keep a lot of what's going on in your head. It's a bit like testing - there's a lot of posts about where you need them and not many discussing where you don't.
Side conversation because I recognize your username. I've been playing wordoid every day since you posted it three weeks ago. You made a comment about having heard that someone scored 3000, and I think that's now in my mind as an end goal. I've gotten to about 1800 and can't quite let go yet. :) https://news.ycombinator.com/item?id=25999655
More on topic, when coding the game, I was Git committing maybe every hour or so without useful commit messages and didn't have a problem. With games (in the early stages anyway), I find you're typically changing lots and lots of small things all over the place to tweak the gameplay and presentation in an experimental way, so granular commits aren't helpful.
I would switch to more granular commits now though since the game has stabilised more.