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Skyline – Your GitHub story in 3D

skyline.github.com

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Re: Skyline – Your GitHub story in 3D

#91

Here's a 3D-printed steel version of mine, that I was sent by GitHub - https://twitter.com/alexellisuk/status/1362363460688961536?s... And the flat version - https://twitter.com/alexellisuk/status/1362369733052551168?s...

Are we all gonna get one of these in the post, or did you pass some kind of threshold? :)

OP is a GitHub Star ;) https://stars.github.com/

Re: Skyline – Your GitHub story in 3D

#93

Here's a 3D-printed steel version of mine, that I was sent by GitHub - https://twitter.com/alexellisuk/status/1362363460688961536?s... And the flat version - https://twitter.com/alexellisuk/status/1362369733052551168?s...

For the curious, it weighs 370 grams.. I just put it on my coffee scales this morning.

https://twitter.com/alexellisuk/status/1362710626385207297?s...

Thanks again for all the messages on Twitter - and to GitHub for this token.

You can find out more about my journey through the interview or blog post on my GitHub profile - or get weekly emails through GitHub Sponsors (another thing I appreciate about GitHub) - https://github.com/alexellis/

Re: Skyline – Your GitHub story in 3D

#94
post #24

Earlier quoted context omitted.

Change the URL: /2019" rel="nofollow">https://skyline.github.com/ /2019

It's a travesty that there's no UI for something so basic in 2021, that it can only be done by manually editing the URL like a barbarian. Truly a blast from the past, but not in a good way. Not the first time that GitHub has hidden features behind URL editing...

> It's a travesty that there's no UI for something so basic in 2021

Or the simple explanation is that the data from years back is maybe not in all caches and it's a lot easier to launch the feature with the currently already fresh and cached data.

Re: Skyline – Your GitHub story in 3D

#95

can we have the same for gitlab too? please.

I guess someone can create a "free and open" version of that, generate the STL and use a similar provider as above.

3D printing yourself and using a cheapo CNC can also do the trick... I wonder how hard it is to programmatically generate the STL yourself.

Re: Skyline – Your GitHub story in 3D

#96
post #95

can we have the same for gitlab too? please.

I guess someone can create a "free and open" version of that, generate the STL and use a similar provider as above. 3D printing yourself and using a cheapo CNC can also do the trick... I wonder how hard it is to programmatically generate the STL yourself.

The API currently exists: /calendar.json" rel="nofollow">https://gitlab.com/users//calendar.json. But I think this should be exposed in the public API, so I've created an issue for it: https://gitlab.com/gitlab-org/gitlab/-/issues/322153

Re: Skyline – Your GitHub story in 3D

#97

Earlier quoted context omitted.

Originally coded up the prototype in three.js but main site was done in Babylon for the extra sparkles and awesomeness. Just a bit of a play project some folks here did, but glad folks found it and have been enjoying it.

Speaking of easter eggs... I'll just leave this here: https://twitter.com/carlesnunez/status/1362159214479761415

Amazing, kind of like Stripe's konami code for their 3d gradient background. I actually took a stab at doing this in three last year:

https://twitter.com/Chase_Davis_/status/1340706045761609729

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