Let's assume we are already in a game running with this FPS. Could we somehow prove that it's actually a simulation or disprove in the case it's not?
The frame rate of the universe (2009)
11–20 of 69 posts
Re: The frame rate of the universe (2009)
#12To me a neat consequence of quantized motion and dimensional extent is that there's a hard limit on angular orientation and hence accuracy. That is to say, it's possible to be far enough away and in a proper position such that a particle in another certain position could not be propelled directly at you, only at positions around you since you could be standing in the middle of the maximum angular resolution of the pr…
Re: The frame rate of the universe (2009)
#13Re: The frame rate of the universe (2009)
#14He did the monster math and calculated that the frame rate of the universe is 18 septillion FPS. Let's assume we are already in a game running with this FPS. Could we somehow prove that it's actually a simulation or disprove in the case it's not?
Re: The frame rate of the universe (2009)
#15He did the monster math and calculated that the frame rate of the universe is 18 septillion FPS. Let's assume we are already in a game running with this FPS. Could we somehow prove that it's actually a simulation or disprove in the case it's not?
Are we running in a simulation that has a specific FPS target cap, or is that the "hardware limit"? Maybe the universe will discretely lower the resolution of rocks on Mars to increase FPS for localized users on Earth that it knows are testing such theories.
Re: The frame rate of the universe (2009)
#16He did the monster math and calculated that the frame rate of the universe is 18 septillion FPS. Let's assume we are already in a game running with this FPS. Could we somehow prove that it's actually a simulation or disprove in the case it's not?
AFAIK whether we are in a simulation is undecidable as long as the simulation rules are self consistent...
Philosophy had been dealing with similar problems for a long time: https://en.wikipedia.org/wiki/Solipsism . The best they come up with is: "I think therefore I am."
Re: The frame rate of the universe (2009)
#17My physics almost stopped at Newton but I liked the article because it resonates with some thoughts I had about Zeno's arrow paradox - https://en.wikipedia.org/wiki/Zeno%27s_paradoxes#Arrow_parad... What if space is discrete and time is also discrete? Then there is no paradox. It disappears. I find the possibility that the Universe computes in `ticks` and space is discrete to be very soothing and I'm sure it has noth…
Some years ago, when learning about quantum mechanics, and how you could find a particle inside a forbidden region, I connected that with physics engines in games (and how computing them not fast enough can cause things to intersect in odd ways), and I had this idea: What if time flows in discrete steps, but the `ticks` aren't uniformly separated? For example, they could be distributed probabilistically as a Poisson…
Re: The frame rate of the universe (2009)
#18"And they are told: 'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.'"
Re: The frame rate of the universe (2009)
#19He did the monster math and calculated that the frame rate of the universe is 18 septillion FPS. Let's assume we are already in a game running with this FPS. Could we somehow prove that it's actually a simulation or disprove in the case it's not?
This is called simulation theory https://en.wikipedia.org/wiki/Simulation_hypothesis AFAIK whether we are in a simulation is undecidable as long as the simulation rules are self consistent... Philosophy had been dealing with similar problems for a long time: https://en.wikipedia.org/wiki/Solipsism . The best they come up with is: "I think therefore I am."
Re: The frame rate of the universe (2009)
#20To me a neat consequence of quantized motion and dimensional extent is that there's a hard limit on angular orientation and hence accuracy. That is to say, it's possible to be far enough away and in a proper position such that a particle in another certain position could not be propelled directly at you, only at positions around you since you could be standing in the middle of the maximum angular resolution of the pr…
If this were true though, I'd think it would give us a fascinating tool!