If you'd like to dig further, online text games (MUDs) are still around. https://mudlet.org is a nice modern client for playing them! (bias: I'm the project lead)
1977: Zork
41–50 of 94 posts
Re: 1977: Zork
#42Has anyone built a CYOA based on verbal input? Is there an available toolset with which to do so?
You could do that with whatever interactive fiction tools you want, combined with some form of speech to text software. For instance, Inform 7 for your IF tool, and any of the following for speech to text: https://www.lifewire.com/state-of-linux-voice-recognition-22... That said, I'm not sure how good any of those speech to text tools actually are, so, this might be kind of a pipe dream at the moment. Also, I know yo…
I wanted to build it into an red analog telephone. The phone would ring and you would hear a message from various government/military types.
As tensions rise, the phone rings more often, possibly multiple lines light up forcing you to catch/miss vital information or opportunities.
Inevitably, things go pear-shaped and you try to (prevent?) a first strike/retaliatory strike.
Truthfully, I don’t have the skills to build the device, but plotting out the narrative, writing the dialogue would be fun.
Re: 1977: Zork
#43> You are in an open field west of a big white house, with a boarded front door. There is a small mailbox here. This reminds me of that hypnotic phrase from the 12 Monkeys tv series. Anyways, whatever happened to these types of games? Did it just die out as computers got more powerful, and everyone just played first-person shooters or 3d role playing games?
Re: 1977: Zork
#44Having games target the abstract z-machine platform made it incredibly easy for Infocom to port games across platforms, as instead of re-writing every game from scratch, they could simply write a z-machine interpreter for said platform, and immediately gain access to their entire adventure game catalog!
A happy side-effect of all this is that it's super easy to run these classic adventure games on modern platforms, as instead of emulating the UI/UX of a 80s microcomputer, it's possible to write a z-machine interpreter that takes full advantage of modern GUIs.
One of my personal favorite modern z-machine interpreters is `encrusted` [1], which is written in Rust that runs on the Web thanks to WebAssembly. As a fun side-project, I ended up forking the project and making `embcrusted` [2], a z-machine interpreter that can run on embedded platforms without a full C-library. In a weekend or two of hacking, I was able to port a z-machine interpreter to my mechanical keyboard, in order to get the "authentic" experience of playing a text-adventure game through a teletype :)
Re: 1977: Zork
#45You are in a maze of twisty little passages, all alike. and It is pitch black. You are likely to be eaten by a grue. are such iconic phrases, they bring a ton of good memories to my mind. And I never even finished Zork or Adventure!
I was late for Zork and only played "Hitchiker's Guide to the Galaxy" with friends. This essential command I will always remember: Take tea and no tea
That was one of life's greatest unsolved mysteries for me. The hours I spent trying to figure that out...
Re: 1977: Zork
#46 > kill self
with what?
> self
sorry, you do not have the you
I will forever remember that I do not have the you.Re: 1977: Zork
#47Does anyone know of tools to make very basic text games and publish them to the web... like Choose Your Own Adventure type stories?
The tool to publish a Choose Your Own Adventure story to the web is just HTML. You have passages of text that link to other passages of text.
Re: 1977: Zork
#48Re: 1977: Zork
#49If you'd like to dig further, online text games (MUDs) are still around. https://mudlet.org is a nice modern client for playing them! (bias: I'm the project lead)
Hi Vadi! Sarapis here. ;) He's right, Mudlet is the best desktop client out there for Mudding with. This is the part where I mention that I run a company with five MUDs ranging from almost 24 years live to just a couple years live. https://ironrealms.com