can we have the same for gitlab too? please.
Obviously not what you're looking for, but Gitlab does have a "Mirror repo to Github" feature.
Skyline – Your GitHub story in 3D
61–70 of 97 posts
Re: Skyline – Your GitHub story in 3D
#62Re: Skyline – Your GitHub story in 3D
#63This is pretty cool: it clearly delineates where my old job and I . . . had a conscious uncoupling. I hope someone builds a park there.
Re: Skyline – Your GitHub story in 3D
#64Earlier quoted context omitted.
Why is it so hard to find companies that you give an STL file, choose material, tweak some settings, pay and give address? First thing I see on shapeways is get a quote, which means I have to go into a sales funnel by signing up and waste time instead of actually printing a 3d model.
I used it several times and despite the name, "Get a quote" is merely a preview webapp to upload the model and see how much it would cost in each material (and directly add to cart when you're happy with the result), no talking to sales involved. They run more tests on the model after you order (to make sure it's physically possible to print it), but even then, never had to talk to anyone.
I wonder if everyone else who wants 3D printed stuff is just better informed about this. I literally bounced off the page because of it.
Re: Skyline – Your GitHub story in 3D
#65Re: Skyline – Your GitHub story in 3D
#66Re: Skyline – Your GitHub story in 3D
#67Awesome. Loving the recent proliferation in web 3D. Q for folks at GH -- is this vanilla three.js? Looks like Babylon in dev tools. You guys should consider using react-three-fiber! Also nice little easter egg in the developer console :)
Originally coded up the prototype in three.js but main site was done in Babylon for the extra sparkles and awesomeness. Just a bit of a play project some folks here did, but glad folks found it and have been enjoying it.
Re: Skyline – Your GitHub story in 3D
#68Re: Skyline – Your GitHub story in 3D
#69Earlier quoted context omitted.
I think it can switch drill bits to make fine-passes, and sanding/deburring. I could also be wrong, but I'm lazy enough to want that automated, so CNC probably does it.
Deep pockets with fine corners are very tricky to machine, since it's hard to make an end mill that's all of long, narrow, and tough enough not to break. I'm sure it's possible, but it would be expensive, and that's before we even talk about the complex tool paths and consequent setup overhead that'd be involved. (And that's assuming there's nothing so deep it'd require EDM, in which case don't even bother asking, yo…