Awesome! Love the look and the blog post. But a feature request: a timer!
Show HN: An Event Sourced Minesweeper
21–26 of 26 posts
Re: Show HN: An Event Sourced Minesweeper
#22I was playing a quick game, clicked a mine and it was impossible for it to be a mine based on the numbers. I was about to screenshot and post it here when I realized that I had scrolled to perfectly hide the bottom row of the game, which changed everything. There's another HN post right now about a UI problem costing Citibank $500M. It seems like this is somewhat related in my mind. If the application had made clear…
Re: Show HN: An Event Sourced Minesweeper
#23Re: Show HN: An Event Sourced Minesweeper
#24Awesome! Love the look and the blog post. But a feature request: a timer!
I imagine there are a variety of ways to implement a timer where you can go back in time...
Re: Show HN: An Event Sourced Minesweeper
#25I may have found a little bug. Sometimes when you win the last mines don't get a flag: https://imgur.com/a/xLcNZ0X . My last move was to right-click on the 2 in the bottom left. Also, right clicking on borders sometimes pops up a context menu.
That's no bug, flags are strictly placed by the player.
Re: Show HN: An Event Sourced Minesweeper
#26Minesweeper is such a cool exercise when learning new stuff. A co-worker challenged me to write this crude implementation on a flight from Heathrow to NYC while I was learning Go: https://gitlab.com/joyey/kakkamiina