Earlier quoted context omitted.
IIRC snappy eye movement makes us essentialy blind not only during the movement itself, but for a brief time after the eye settles also. Foveated rendering (where IR cameras look where pupils are looking, passing this info to PC and the frames rendering with high detail only in that spot) was already demonstrated to be working well and fast enough to not be noticable. It is not present in any consumer VR headset, and…
Would this enable me to look off to the edge of my headset and not have it be blurry? It's been rough training myself to turn my head and made me realize how much I rely on that ability for vision in general.
New report on Apple’s VR headset: 8K in each eye, potential $3k price tag
461–465 of 465 posts
Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag
#462Earlier quoted context omitted.
I know what parallax is, but what is lens focus? Is that an area seeking improvement in AR research?
Close one eye and focus on something really close with the open eye. Notice that things that are far away are blurry. Now still with one eye open, focus on something far away, and notice that things nearby are blurry. VR doesn't replicate this.
Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag
#463Apple CPU/hardware + Apple display technology + Apple software would easily justify the 3k price. And people would pay it. Not just because it's Apple, but because Apple has the means to vertically integrate the entire tech stack into a high end product that far surpasses what their competitors are capable of. Google Android software and Qualcomm hardware have been trying for a decade and still can't match Apple. So…
Does Apple manufacture any display panels?
Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag
#464Bear in mind that the iPad was rumored to cost >$1000 but then launched at $499. On the other hand it might sense to launch this as a pro-workstation for the usual kinds of task: architects, designers and engineers being able to visualize and interact with models directly in space. If they can make that affordable and usable for pro designers at every level, (which $3500 clearly would be), they will have a hit. A con…
Having done a fair bit of AR/VR work in medical and industrial settings, I've always thought the 'killer app' of VR is not in gaming. It's this very weekend: The Super Bowl. Well, not the Super Bowl precisely, but in experiences like sports or other time/space limited events. Sitting ring-side for the next big match. Or at the 50-yard line at the Super Bowl. Or at the finish line of the 100-m dash. All for, I dunno,…
Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag
#465Earlier quoted context omitted.
Having done a fair bit of AR/VR work in medical and industrial settings, I've always thought the 'killer app' of VR is not in gaming. It's this very weekend: The Super Bowl. Well, not the Super Bowl precisely, but in experiences like sports or other time/space limited events. Sitting ring-side for the next big match. Or at the 50-yard line at the Super Bowl. Or at the finish line of the 100-m dash. All for, I dunno,…
It's hard to drink beer and eat snacks when you are wearing a headset and are blind to the world around you.