Are there any resources for developing 2D game graphics, especially for hobbyists? It seems like game development articles focus so much on frameworks and just assume everyone knows where to find / how to make graphics, audio, etc. I would be especially interested in a high level "how to make a game" that didn't go so in-depth into the programming details but which did include procuring the assets and perhaps some st…
Are we game yet? – A guide to the Rust game development ecosystem
51–60 of 139 posts
Re: Are we game yet? – A guide to the Rust game development ecosystem
#52Can you make Rust in Rust?
Re: Are we game yet? – A guide to the Rust game development ecosystem
#53Earlier quoted context omitted.
Aren’t these websites manually created though? In which case, a simple check every month for “new issues with responses, and if so, are they not abandoned” would be nice
They are, but information about if a project is still actively maintained or if it's simply feature complete (data structures come to mind), should be automated in some way, otherwise information becomes stale if the maintainer of that site isn't actively maintaining it (ironically). From what I've experienced, these sites largely go via passive maintainance, ie, based on pull requests and issues, not actively develo…
Re: Are we game yet? – A guide to the Rust game development ecosystem
#54Earlier quoted context omitted.
"would make me think that most game code is starting to move away from raw C++" Godot is talked about on Hacker News but it's nowhere in the industry, as for C++ it's the default language for games and it will be the case for the foreseeable future. I feel that there is a real disconnect between hacker news and people working in the industry. Most people here don't seem to understand how different it is from your reg…
Engine development and game development are two different things. For gameplay/scripting, even in 90s there were alternative languages. The way Unreal uses C++ (i.e. as scripting) is not different to how Unity uses C#.
Re: Are we game yet? – A guide to the Rust game development ecosystem
#55Can you make Rust in Rust?
Re: Are we game yet? – A guide to the Rust game development ecosystem
#56Re: Are we game yet? – A guide to the Rust game development ecosystem
#57Not deeply familiar with Rust but with its memory management concept does it allow for something like arena allocator?
Yup: https://docs.rs/typed_arena
Definitely a downside :/ On a side-note: I'm fairly sure the ST trick + -XLinearTypes will allow a better & still type-safe arena allocator to be written in Haskell than is currently possible in Rust.
Re: Are we game yet? – A guide to the Rust game development ecosystem
#58Re: Are we game yet? – A guide to the Rust game development ecosystem
#59Re: Are we game yet? – A guide to the Rust game development ecosystem
#60Part of me worries about all of the awesome speedrunning people do in games written in more memory unsafe languages(like doom 2) and it makes me a bit sad that there could potentially be less broken games that people can take advantage of for speedrunning.