Some of the libraries seem stale. libovr is "Last Updated almost 5 years ago" so I guess it's abandoned? Maybe the last updated status could be brought to the arewegameyet page?
Are we game yet? – A guide to the Rust game development ecosystem
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Re: Are we game yet? – A guide to the Rust game development ecosystem
#22Only tangentially related but if you are looking for a 2d graphics crate peep femtovg https://github.com/femtovg/femtovg
And join the discord https://discord.gg/V69VdVu
Re: Are we game yet? – A guide to the Rust game development ecosystem
#23It'd be very interesting to read real-world experiences of experienced game programmers with the language itself; all the discussions around the net are purely academic. Long ago I've read on Reddit a programmer posted his detailed experience of the problems they've found on a non-trivial game, but I can't find it. I also wonder if anything changed.
I just recently came across these two videos. Using Rust For Game Development by Catherine West: https://www.youtube.com/watch?v=aKLntZcp27M Counter-rant from Jonathan Blow: https://www.youtube.com/watch?v=4t1K66dMhWk
Re: Are we game yet? – A guide to the Rust game development ecosystem
#24Asylum - Choose your own adventure style interactive narrative
Knights and Barbarians - Simple turned based strategy game
Legend of the Rusty Dragon - Simple adventure game inspired by Legend of the Red Dragon
Re: Are we game yet? – A guide to the Rust game development ecosystem
#25Earlier quoted context omitted.
Godot is written in C++, but it has a stable C ABI, so it's pretty straightforward to include functionality written in Rust.
They have [semi?]official bindings for Rust https://github.com/godot-rust/godot-rust
Unless the maintainer is directly involved in godot or something (I couldn't see any evidence of this from quickly checking their profile), it looks like a community effort to me.
Re: Are we game yet? – A guide to the Rust game development ecosystem
#26It'd be very interesting to read real-world experiences of experienced game programmers with the language itself; all the discussions around the net are purely academic. Long ago I've read on Reddit a programmer posted his detailed experience of the problems they've found on a non-trivial game, but I can't find it. I also wonder if anything changed.
I just recently came across these two videos. Using Rust For Game Development by Catherine West: https://www.youtube.com/watch?v=aKLntZcp27M Counter-rant from Jonathan Blow: https://www.youtube.com/watch?v=4t1K66dMhWk
https://www.reddit.com/r/programming/comments/atyzz4/halley_...
Re: Are we game yet? – A guide to the Rust game development ecosystem
#27Earlier quoted context omitted.
I just recently came across these two videos. Using Rust For Game Development by Catherine West: https://www.youtube.com/watch?v=aKLntZcp27M Counter-rant from Jonathan Blow: https://www.youtube.com/watch?v=4t1K66dMhWk
I'm not sure if it was that first video or i saw/read about this approach somewhere else (i'm almost certain that i heard about it years before that video though), but my reaction was pretty much the same as Jon Blow's (though not so long winded :-P): aren't you just working around the borrow checker and making your own allocator with its own faux pointers via indices? Sure, it wont crash the game if your index is in…
Re: Are we game yet? – A guide to the Rust game development ecosystem
#28It'd be very interesting to read real-world experiences of experienced game programmers with the language itself; all the discussions around the net are purely academic. Long ago I've read on Reddit a programmer posted his detailed experience of the problems they've found on a non-trivial game, but I can't find it. I also wonder if anything changed.
Re: Are we game yet? – A guide to the Rust game development ecosystem
#29Some of the libraries seem stale. libovr is "Last Updated almost 5 years ago" so I guess it's abandoned? Maybe the last updated status could be brought to the arewegameyet page?
To me a metric of "last time an actual human being responded to an issue" is much more informative.
Re: Are we game yet? – A guide to the Rust game development ecosystem
#30Earlier quoted context omitted.
I just recently came across these two videos. Using Rust For Game Development by Catherine West: https://www.youtube.com/watch?v=aKLntZcp27M Counter-rant from Jonathan Blow: https://www.youtube.com/watch?v=4t1K66dMhWk
> Counter-rant from Jonathan Blow I've just watched the first 20 minutes of that video. So far, it's all "yeah, she's basically right". When does he get to the point? I.e., what does he actually object to?